It is quite obvious Athena is adding more features for pvp so that more players and orgs participate.
PVP never been popular among majority of players that own only 1 account. Participating or wanting to, requires levelling hundreds of pvp related talents that most players wont, because there are other hundreds more vital talents to enjoy better a quiet life.
But NQ has done the probably unfixable mistake to open market to shadow PC players, which ultimately broke PVP in DU
There is not a single PVP org member that have less than 2 accounts and play pvp with 2 DU clients open on a single computer
Meaning a minimum of 2 characters seated in the same ship and ready for pvp, controlled by 1 single person, meaning double of weapon power controlled by 1 "at the same time"
Us random folks and orgs have absolutely no chance out there
What should be reviewed by NQ to rebalance this and give equal chance to anyone?
2 solutions:
1) Re enable the VR controls, letting player in VR use remotes / programming boards / command seats / pvp seats
VR could still restrain inventories access, and talents
2) Remove the number of allowed weapons per seat, but allocate it per construct