Search the Community
Showing results for tags 'after athena'.
It is quite obvious Athena is adding more features for pvp so that more players and orgs participate. PVP never been popular among majority of players that own only 1 account. Participating or wanting to, requires levelling hundreds of pvp related talents that most players wont, because there are other hundreds more vital talents to enjoy better a quiet life. But NQ has done the probably unfixable mistake to open market to shadow PC players, which ultimately broke PVP in DU There is not a single PVP org member that have less than 2 accounts and play pvp with 2 DU clients open on a single computer Meaning a minimum of 2 characters seated in the same ship and ready for pvp, controlled by 1 single person, meaning double of weapon power controlled by 1 "at the same time" Us random folks and orgs have absolutely no chance out there What should be reviewed by NQ to rebalance this and give equal chance to anyone? 2 solutions: 1) Re enable the VR controls, letting player in VR use remotes / programming boards / command seats / pvp seats VR could still restrain inventories access, and talents 2) Remove the number of allowed weapons per seat, but allocate it per construct