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  1. It is quite obvious Athena is adding more features for pvp so that more players and orgs participate. PVP never been popular among majority of players that own only 1 account. Participating or wanting to, requires levelling hundreds of pvp related talents that most players wont, because there are other hundreds more vital talents to enjoy better a quiet life. But NQ has done the probably unfixable mistake to open market to shadow PC players, which ultimately broke PVP in DU There is not a single PVP org member that have less than 2 accounts and play pvp with 2 DU clients open on a single computer Meaning a minimum of 2 characters seated in the same ship and ready for pvp, controlled by 1 single person, meaning double of weapon power controlled by 1 "at the same time" Us random folks and orgs have absolutely no chance out there What should be reviewed by NQ to rebalance this and give equal chance to anyone? 2 solutions: 1) Re enable the VR controls, letting player in VR use remotes / programming boards / command seats / pvp seats VR could still restrain inventories access, and talents 2) Remove the number of allowed weapons per seat, but allocate it per construct
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