Hello Folks,
I have a few questions I would like to ask.
First let me explain my background.
I was a map maker and mission scripter in MechWarrior4, I love space and space sims. Currently player Elite Dangerous, ED Horizons, Star Citizens since launch in early backing . I played LANDMARK since launch as a trailblazer and have built many SCIFI themed builds.
How many players can your voxel based system handle? I know the player to player combat in LANDMARK PVP really made the game laggy and unplayable for a lot of folks.
How will voxel based ships be handled with atmospheres (inside and outside) and ship damage?
Will the controls be hands on like in Elite Dangerous or more control based like in EVE?
How will your playable areas be handled? One huge universe? Shared Shards? Multiple Instances of the same areas? Shared phases or sectors?
How easy will it be for me and my friends to group and play together? Do we need to fly/drive to each other? is there a teleport or warp system?
If you voxels are bigger than LANDMARKS how will the little details be handled?
Thanks for reading and looking forward to seeing this game in action.