Search the Community
Showing results for tags 'Scanning'.
After looking over the pre alpha gameplay video for scanning and mining I've been thinking about how will this work longer term in game. Some assumptions There will only ever be hand scanning There will only ever be hand mining There will never be ore scanning or ore mining elements on dynamic cores. There are apparently 5 tiers of materials. I derived this from the post about 15 new materials (3 types in 5 tiers). There are 5 tiers of materials then they will be most likely at successive depths. I derived this from the scanning/mining video t
https://www.dualthegame.com/en/news/2018/04/06/new-build-preview/ Big features like scanning, mining, markets and money are coming along with some changes for engines (vboosters may have been a tad overwhelming). This tells me NQ have been very busy behind the scenes this year What are your thoughts on the next build?
(Posted Friday 4th of November 2016 on the DevBlog) Some progress on the mining game mechanics In this Devblog, we aim to shed some light on a very important part of the future gameplay of Dual Universe: scanning & mining. What follows is our current thinking on these features, as we are currently implementing them. This may still evolve in the future, in particular thanks to your feedback! So, let’s have a look. Scanning is the activity of prospecting to find new resources in the ground on planets. Resources are physically geographically located, they have a span and
Scanning and mining devblog was added recently. And this got me thinking: Could scanning for constructs be done similarly? But instead of the type of resource dictating what type of scan is required, the elements on/material of the construct itself dictates how susceptible the construct is to the various scans. Similarly to prospecting one could use the radial scan to detect the absence/presence of a construct and then use a directional scan to get a better idea of its location. This is especially useful for finding an active construct. Inactive constructs will be much more difficult if no