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Found 2 results

  1. Hello, myself and another Ryzen user need only get about 3km (or less) away from a Territory Scanner before it switches off / unloads from its own process. But, a very trustworthy friend named Gunhand who has an Intel.. can travel in excess of 25km and they'll still be on when he gets back. Someone else with an intel on discord mentioned he can fly into space and back, it'll still be scanning. 2 other users in discord did the experiment, intel users, they too had no limit to distance before the scanner turned off. Could someone please clear this up? I don't know enough about Hyperthreading vs Multithreading to form a theory, i certainly could be wrong about the cause. Though there is, a serious problem here, the harsh contrast of the evidence is very compelling. If you test it, be sure to travel at least 10km from the scanner and back, so it's a clean result. The scanner needs to be scanning, not presenting scan results.
  2. Is it being the game being currently developed with Dual graphics cards in mind? I understand alpha and beta releases being just single card compliant with drivers being about the only way the performance is being boosted, but the full release perhaps? Or at say the one year mark? I personally run a 2x GTX 960 4Gb confiquration and get modest performance gains vs the aftermarket 970's and 980's but still well under the 980Ti. (I saw a great deal and was better than a single Gtx650 1gb card) With the recent release of the 1080 and 1070 being hard focused by NVidia for single use and dual card performance left available for developers to consider, I was wondering NQ's stance on this. That and AMD just released an awesome budget card the RX480 for $199 and two cards in Crossfire brings it just shy of FE 1080's in real game performance. Not to mention that NQ blogged about wanting VR support at some point and all above options would really give a greater experience towards that goal. Will say though the 1080 and 1070 cards have what seems some killer hard wired tech built on them now for VR support. I haven't seen what the RX480 has brought to the table on that point yet other than being as capable GTX 980's /970's single card performance wise. I'm a computer hardware enthusiast and have been building my own rig, all my friends rigs / upgrades, and small business making gaming computers for about a decade. Past 3 years I have also been getting to know server grade hardware and was curious about what DU is being run on. What would be the server specs that DU runs on today, alpha, Full release, and possibly 5 years from now?. Kinda have my fingers crossed for the following system (Or at least close) -ASUS Z10PE-D8 WS SSI EEB Dual 2011-3 -Dual Xeon E5-2620 v3 (or better) -(1x-4x) 10Gb Nic's -Raid 5 / 10 Enterprise level SSD's (M.2 or Intel PCI-E For cacheing) Maybe DU just needs a simple home server style solution with a large NIC array for everyone being connected to it, along with the many servers running in parallel for parsing out players onto different nodes as needed. This all would just be interesting to know, and don't expect any super sensitive information on any of it. Just want to know for my geeky heart of ponder on. =D
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