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Alpha

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  1. I apologize in advance this is going to be a wall of text. And offers a summary and advantages/ disadvantages for playing as an Outlaw and as a law abiding citizen based on ama relevant questions. Index Organization Ship Rental Penalties Player trapped in a safe zone prison Scammers/Griefers Weiners and boobs Quest system Organizations control everything PVE Crafting Construction and someone breaking your stuff Territory Control in space Self Destruct Part 1 Organization Ship Rental Penalties As the game stands right now if you damage another players ship while borrowing it there are no penalties. -Citizen Honestly for a citizen this is very bad it will discourage cooperative game play and the cost to rent/use a ship will skyrocket for all but the largest organizations. Although the contract system may play a role in this so I shall reserve judgement -Outlaw See above (for a lone wolf this really doesn't matter) Player trapped in a safe zone prison If you are not in a safe zone escape will be possible however inside a safe zone (player made or not) this will not be possible back to arkship was suggested as a fix for the more extreme -Citizen This is good and bad your builds can't be messed with but you could end up sealed away unable to escape especially if someone with build rights decides to be a dick. (Could be classed as griefing i suppose) but it is an open world sandbox. -Outlaw See above chances are your res node is not going to be in a civilian safe zone so this is unlikely to happen unless someone finds your res node and puts their own safe zone there. Scammers/Griefers This is a game scams are going to happen suck it up as for griefing NQ, class this as making someones real life miserable (pretty much) -Citizen This is bad you are unprotected from bad business practices but there will be player made systems in place to get revenge. -Outlaw Your an outlaw bounties are gonna happen you make other people's in game lives difficult without fear of being banned but making their out of game lives difficult is another matter entirely. Weiners and boobs ... Speaks for itself Quest system Current setup seems fine for both outlaws and citizens player created jobs will be useful for both sides. Organizations control everything Nq states that it will be possible to make it on your own or with a small group of friends but based on some of their other q&a controlling a planet on your own is going to be impossible -Citizen Good mostly it makes sense that you would need a large group of players to control a planet but if you want to play alone you can still have your own private spot of land on that planet (unless the big fish don't want you there) -Outlaw Again good attacking a system should be an organized job attacking a lone freighter should be a small group or a lone wolf. PVE NQ state that any PVE will be strictly limited and want to focus more on PVE mainly because mobs take server resources any PVE will come later if any. Player made PVE like go mine some stuff will be possible but that's about it. -Citizen This is bad for you guys here that like PVE and hate combat but take solace that you can mine as much as you like, I cant say there wont be am outlaw around to steal what you mine though -Outlaw Mostly based on PVP so no effect here really. Crafting Construction and someone breaking your stuff RDMS will protect your stuff from editing but if someone wants to blow holes in your structure outside a safe zone they are free to do so. This is neither good or bad for either side and is extremely balanced. Don't want your stuff destroyed build in a safe zone. Territory Control in space Not at launch is NQ's answer to this -Citizen Neither good nor bad just less game play features -Outlaw Bad if you need a home base you will need to settle on a planet Self Destruct Self destruct won't be a thing at launch that's for sure and if implemented would have to be balanced. -Citizen Bad your stuff can be stolen -Outlaw Good congratulations stealing someones stuff won't result in it blowing up in your face
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