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Maliboo

Alpha Tester
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Posts posted by Maliboo

  1. On 12/17/2018 at 5:13 PM, Odendis said:

    My only gripe about space engineers combat is the autoturrets.  I don't mind them specifically, just what people end up doing with them, and that the only way to make a ship harder to assault is to just place more.  If they had a large placement deadzone or if you could limit the amount you can place somehow, sure; but never cover the entire ship with them like a Tiki Marine

    ie. from Ark:

    https://goo.gl/images/jqtPJm

     

    I feel like turrets should operate like in StarMade.  Where there you're given a reason to have bigger and fewer turrets (mostly due to power and size constraints).

     

     

    On another note, I do hope there is ample opportunity to have multiple classes and types of ships fighting. I always love the combined arms part of combat.

    I think the best way to balance out all the aspects of combat is to make everything combat related reliant on a power-source. Ie. if things like turbo lasers, and shields required a reactor of sorts, and possibly supplant fuel powered engines for reactor powered engines too you'd have to take into consideration the size, weight, dimensions of your ship as you're adding in turrets or creating your shield grid.  If you spam turrets, fine, but you'll be shield-less while you're firing because they're using up all the power.  I feel this would help to balance combat significantly.

     

    Additionally, making power consumption the primary factor in combat, really emphasizes the advantages that planet side emplacements should have over ships/space fleets.

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