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Thanierd

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  1. Perhaps an alternative to skills could be neural implants or upgrades. Every skill has an implant with X levels of upgrades. With this system the player can progress their skills by either: 1. Manual actions without implants. 2. Buying an upgrade with in game currency. 3. Buying and upgrade with real money. This way the player will be free to choose in what way they will increase their skills. Some people like the grind and have time for it, some don't. Maxing all skills would obviously be very expensive if bought with real money. This is just an example of another way of looking at skills and how they could be used and be more flexible. Perhaps only upgrade level 3-5 (1-2 manually) can be bought to avoid instant "God mode" etc. This system would obviously need to be refined further.
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