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zolix7508

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Everything posted by zolix7508

  1. Well, usually such "test drives" are done on an isolated area not on the main grid. On the other hand DU is scaled for millions of users so the amount of these quests should not be a problem. Beyond all these this is rather not about the money, but about politeness and focus on your customers, imho. DU has the potential to be the most important MMO game (about to be) released during the last several years, I wish everything around it to be at high standards, and for me the ability to take such a test drive is part of that.
  2. Thank you for your answer! Do you know if is refund available if someone played just 1-2 hours in order to check out the game? Similar to those 2 hours limit at Steam, for example.
  3. Hello All, Can anybody tell me if do I need to pay the subscription fee just to try the Game? I would like to check at what extend my current computer is able to run the game with different graphic settings. Is there any possibility to try that ? Thanks!
  4. Hello! I have been playing several space based games over the years that have different in-game UI concepts. However, if you are playing long enough you will almost run into situations when some UI element is in your way overlapping the point of interest of your current building/docking whatever action. These games usually offer several levels of UI details, but this is not always the combination you would prefer the most. Mods may introduce great improvements but they usually do not let you to quickly customize the in-game UI. Example: In one of my favorite games when I am docking my ship the in-game toolbar usually is in way as it is covers the docking connector. I can hide the in-game toolbar entirely by hitting a key twice, but doing so unfortunately my on-screen HUD elements are also hid, so I am loosing my telemetry info which is crucial in these situations. So I would need my own logic to group the UI elements or move them around. I read on the DU forum that the in-game UI will be highly scriptable, this is good. What I am talking about is features like these: - drag/drop of on-screen UI elements individually or grouped - hide/unhide individual or group of UI elements - UI may have an 'UI edit mode' if that is easier to implement; player can enter or leave UI edit mode by a click of a key - ability to create UI profiles for e.g. a landing profile in my above example would hide the toolbar but leave essential HUD elements on-screen I guess the planned UI scripting will cover skinning (colors, transparency, fonts what not) so I do not want to include UI skinning here. Modders will create awesome DU UI skins for sure, branded after player's organization etc. An additional positive side effect of a such a customizable UI I described above is that it would somehow improve OLED friendliness of the game. As we know OLED screens, at least current generation of them, are not suitable for games having menus/toolbars in fixed locations of the screen - and 99% of the games fall into this category - b/c of burn in. So a less 'hard-coded' in-game UI would make DU somehow OLED friendly for current generation of OLED screens. Thx for your time!
  5. Thanks for the comments so far guys! Just to clarify, I was thinking to a strictly not-enforced rewarding logic to propagate environmental consciousness. You do smthing toward recovering the mess you did, you get some reward, you do not do it you don't get punished. It sounds promising if this can be achieved on organization level even if it will not be a general thing across DU. On the other hand, I think that there is some kind of logical inconsistency in the rationale that expects that players will just "take the responsibilities that you mentioned to keep the area/environment as organized as visually possible because it is their own territory." We know that is not the case. Don't forget that we are the same people for e.g forum rules are created for! That optimistic expectation, that communities will automatically navigate themselves into the 'good direction' simply does not seem to work. To take the closest example, in this forum, we have forum rules and we have moderators. Why we need them? Exactly because the above expectation, unfortunately, does not seem to work ?
  6. Cheers! I think that it would be fun on long term to reward environmentally conscious behavior in the DUniverse. Earth is home of many amazing places and all the time we thought that it is big enough to cope with residuum resulting from human activities during the past several centuries we have failed so far. At the beginning the creek, then the river, then the sea have been thought to be large enough to not get significantly changed by side effects of human activity. The Universe is home of even more natural environments that potentially can be destroyed. Perhaps we would not be happy having a hole of several 10s of miles nearby in the ground dig by huge mining machines that perhaps will appear in DU. So why to do this on a remote planet and just leave it? My idea is to reward somehow steps done by players or organizations toward restoring environments in DU especially following mining. I do not have a clear concept how to do this. Could be achieved by in game money or other benefits. I am posting this rather as a brainstorming starter for long term. If DU will be that game changer game it is planned to be it will attract millions of people. If so, it will build up even if not wanted, some kind of responsibility just because it is getting to so many people. I think we should not let DU propagate ideas that we do not want in our RL either. DU will be an opportunity even if just a virtual one to not make the mistakes we are doing in our RL This is my 1st post to DU so maybe this idea is already have been touched. I also don't know how natural environments are planned to 'live' in DU: will for e.g. a landscape wiped out by mining slowly get e.g. trees and vegetation back alive again after some time or will it just remain unchanged for the remaining X billions of years? Thx for reading! An absolute DU newbie
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