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AdamClapton

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Posts posted by AdamClapton

  1. Awesome idea! I like Lasers so much, they looks very cool! So I would love to see them in-game, especially if they were highly detailed and similar to the existing ones, something like this laser levels, but with another, fictional brands!

    Will be fine if we can install them and let them work independently, maybe even in 360-degree mode, but from time to time maintaining them ;) 

  2. On 14.06.2018 at 8:07 PM, boots_1588 said:

    - Officer (To fight the baddies)

    - Ship builder/designer (If someone       doesn't want to build or needs help)

    - Miner (Gathers materials)

    - Hunter/ Farmer (If they decide to add hunger)

    - Boss (Company, city, space station exc)

    - Builder (Basically a construction worker)

    - Architect (This can be a cool one)

     

    Those are all my ideas for now...

    I would also like to add some "air mechanic", "resource storage keeper" and some "guns craftsman"

  3. On 20.06.2018 at 10:55 AM, Sofernius said:

    Math doesn't work like that if you got  some fixed costs (i like your optimistic view :3, i really hope we get 100k players too) .

    But it's a good theoretical example.

     

    I will just add one thing, i know for sure.

     

    Costs for Devs:

    -Engine License

    -SFX License

    -Ohter License

    -Servers

    -Energy

    -Personal

    -HQ

    -Equipment

    -Others

     

    For a similar Dev group of an indie game. I know that they churn trough 300~400k a month in development cost (and have been doing so for 3 years ;3), aka having two to three servers running + the fixed cost of the whole other stuff. Given that i know little to nothing about cloud servers and how much they cost, i can't really say what we will end up with. But lets say, we will need 10 server shards and the overall cost would end us at around 500k/month, probably.

     

    That means to be selfsustaining they would need arond 33k User, who pay 15 dollars a month.

    Which isn't even that much.

     

    Hopefully i'm ways off about what an single server shard costs and how these providers calculate heir cost. But i would say we need around 20k User for sure, to cover ongoing development. Based on how costly all of the other things, except servers are.

     

    The only people that know for sure are the Devs and maybe the investors, that will get an update about cost/etc but need to keep that under a sort of NDA. The only thing we can do, spread the word if we really love the game that once will be there for us all to play. ^^

    Wow, very interesting point! Now I have a little imagination of how the price counts for server maintenance, good example :)

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