pekka1
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pekka1 got a reaction from ROOSEE in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics
If you build a ship, is it possible to park it on a safe zone when not playing? What would be a reason then to build a fixed contruction on non safe zone? Are they mines and other production buildings that can't be built into ship?
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pekka1 reacted to Aaron Cain in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics
And maybe the person who ownes the safezone just confiscates your ship I know i would if you landed on my safezone with no rights on it, lets call it parking fee . We all need to make a buck or two
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pekka1 reacted to Queejon in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics
There's not much stopping this nomad style of play, and I've even considered doing so myself, but there are a few holes in your plan: You can't use territory units on dynamic constructs (ships), and size for ships is kind of limited right now by the core sizes. A ship would have a hard time scripting a bunch of smaller dynamic cores, voxel, and elements to fly together, than to just set down a few. extra cooridoors in a base or static construct.