Jump to content

Twofish

Alpha Tester
  • Posts

    3
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Twofish reacted to Devilish in NQ Hates Safe zone asteroid miners!   
    NQ is again demonstrating a fundamental misunderstanding of player psychology. You can't force people into PVP zones when they don't have the tools to make a proper evaluation of the risks and rewards. People will always try to minimize their risk and maximize the reward, but PVP is such a black box for most players that few are willing to risk what is probably the only mining ship they have against a threat they don't understand for a potential reward they cannot estimate. Why would someone go out solo in a ship that is probably completely helpless against pirates, spend up to an hour hunting down an asteroid only to find that the aforementioned pirates have been waiting there to pick them off the moment they get within range? What are the odds of that happening? I don't know! That's the whole point! I don't have enough information to calculate the risks or the rewards and the cost of a miscalculation is my whole ship being destroyed in an instant.
     
    A basic asteroid in the safe zone might not make you rich, but it won't cost you your new ship unless you're a bad pilot. I'm aware that there are tricks players use (which I will not describe here) to find asteroids without quite as much risk. However, pirates will eventually adapt to that and once they do, the only rational choice players will be able to make is to join an org with mining ops well protected enough to run off or destroy any pirates that come by. Before long, large orgs will have it so that they're in a PVP zone but are at no risk of actual PVP (losses anyway) while small orgs and solo players are largely stuck sucking overcrowded rocks in horrific lag for what will soon become a chump change reward until they finally get sick of it and either join a larger org or quit entirely.
     
    And don't get me wrong: large, organized orgs were always going to get access to the best content anyway, but joining up with them shouldn't be the ONLY way to do it; not in a game that's advertised as allowing people to play however they want.
  2. Like
    Twofish reacted to StoneLegionYT in Challenges are interesting but they do need some work.   
    I like the concept of challenges their little gameplay ideas that I think need a lot more work and a lot more added. 
     
    First off I think the biggest issue is that you do not support the ability to let people switch mouse support on any of the ships. This means for people like me who have really bad abilities to coordinate control-wise on the keyboard to fly ship or utterly failing these missions. I spent hours and hours and hours just finishing one and I don't think I want to do it again because it was an enjoyable.
     
    The tutorial skip suggestions come up while doing them. I think they're not a bad thing to allow you to skip the beginning portions of it. For example in space I'm supposed to leave the hanger and I did leave the hanger. Unfortunately sometimes when I go in it doesn't trigger and that's it I have to close it down and go back into it.
     
    Also another issue with the space one is the forklift ship flips onto its side the second you get into the ship LOL just an interesting little bug there.
     
    I would love to see more varieties added eventually. Maybe ones where you fly to point a to point b to point c to point d just for fun. Or maybe a taxi service kind of thing. Right now basically you have a fetch and return infection return which is neat but I feel like there could be many other ways of implementing other types of challenges. Two of them kind of feels very basic especially in a MMO it just doesn't feel right at all.
     
    Just some suggestions I like the idea and the concept of it obviously I just think there could be a bit more tweaks done to it.
     
     
×
×
  • Create New...