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Enjoyvirtuallife

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Posts posted by Enjoyvirtuallife

  1. On 28-9-2017 at 1:43 PM, NanoDot said:

    What NQ needs to do is to make sure that the EULA is clear and their monitoring systems are able to identify and flag "suspicious" behaviour.

    Lets not hope, that their system depends on some 'bad algorithm" to detect possible/suspicious behaviour...

     

    I experienced in Wildstar such bad algorithm and got falsely accountflagged (they even admitted it), They could un-suspend an account but not undo a 'flagged account' .

    Meaning I could not use several paymentoptions eventhough I had done nothing wrong.

     

    What I am trying to say is: the game is VERY VERY time-consuming, so no faults can be made with 'a monitoring system'

    Note: al catched hackers, bots and cheaters/scammers should be at least IP-banned and not only account banned nor beeing account-suspended for like a week or so!

    So much effort went into this beautiful game so no mercy with 100% caught 'bad-players'!  (imo :unsure:)

     

  2. On 5-9-2016 at 11:48 PM, Lynkx said:

    I still think for the MMO part of the game, later on should be introduced some NPC and Creatures.

    not vendors, that would be left for players,  but some kind of enemy many players need to team up to face.

    Having several 'NPC-Space-Bosses" in game to defeat: 

    1. to defeat with only a/your Organization and there for to stimulate teamwork
    2. which can give cool rewards such as exceptional (parts) blue-prints or exceptional  materials
    3. and or some kinda reputation or temporaly buff (example: for 1 week 15% more resources when gathering)
  3. Could this be possible? Imagine a cargo-fleet beeing protected by the Holy Trinity Fleet.

    A Tanker- bomber-ship to absorb incomming damage towards the cargo fleet, reparing ships flying around to repair tanker- and cargo ships en several smaller ships doing the dps?

     

    It's like having a "Mercenary Company" to protect others in the Holy Trinity form...

     

     

  4. On 12-8-2016 at 3:13 AM, Halo381 said:

    Kinda amazed at how many people voted no. I mean, this'd give smugglers something to actually smuggle :P

    Why do you think so many voted "NO" my friend?

     

    No space-narcotic, means one worrie less from succeeding, al they have to worrie about now is the snitch who gives the smuggling-intel to the space-pirates and or rival drug-cartels :D 

  5. On 12-9-2016 at 3:48 PM, Anasasi said:


    Its either an endless cycle or it is something that regenerates. 
    Or we just end up with really hole filled planets... :P  

    Or...it give us reason/meaning to explore further and beyond deep space to discover new resources.

     

    Or we wait untill maintenance 'the next week' and see if a new planet with new resources has been implemented overnight :lol: ;)

  6. Having warpgates would be handy fro travelings great distances, than again: 

     

    its also would be a great 'pit-stop' to pick up goodies from strangers as a space-pirate......

     

     

    I rather see a form of hyperspace-function on your ship, without having certain static warp-point on the map, to camp out by space-pirates

  7. On 7-7-2017 at 1:05 AM, yamamushi said:

    To the first point, you will not be able to construct your own safe zones, instead, they will be discoverable (and likely very valuable) throughout the galaxy. 

    You are right about this ^  but I thought in one of the videos on the site they also mentioned about player cannot create their own 'safe-zone' but something smaller refered to as a "(personal) bubble" ?  IF I am correct the question could be how big of an area this "bubble" would be (to work in safely)

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