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Archonious

Alpha Team Vanguard
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Posts posted by Archonious

  1. The way I see it, the whole point of Dual is to break free from limitations like these. 

     

    Battles will occur spontaneously, arising due to the political, territorial, and economic pressures that are inherent in the game. Having equally matched and balanced battles just limits the realism that DU is going for. That may sound overly ambitious but that is in line with what little we know about combat from the devs.

     

    Inevitably there will be unfair fights, for example 20 players vs. 5 players. But if you think about it that more closely resembles reality and will determine which empires rise and fall over the course of the game.

    If universe is very big, this mean battles will be very rare. And as you said, they will be very unfair, which will make some players upset. Battlegrounds do not prevent outdoor battles (as political, economical and other). But it make easy PvP access for players.

    We play game, not creating another reality. Population won't be huge, there would be not millions players online, so dreaming about open space (only) and fair PvP = utopia.

     

    Developers need to design open space important part of game, but they need to create reasons to keep players online. Building could be very boring after few weeks or month of playing. If PvP would be available in open space only, this could become boring (because of rarity), as result player base will drop down. P2P player drop = Income reduction. Not saying about feedbacks, less players in game and other.

     

    As example, World of Warcraft was based on Outdoor PvP and on Battlegrounds (+Arenas later). Even without requirement to go outside towns, there were massive battles.

  2.  

    In order to preserve a single art direction they do not want to allow players to upload any 3'd models, or other objects not created by the developers.

    If it is not allowed now, it could be reason of "Closed Tests". But as I wrote, it is opportunity for developers mainly. Players overall won't get much from that.

  3. You can create a whole league inside DU that you can govern and operate. If you want to run a PvP Area or deathmatch system, create some location on planets and then market your area as a PvP ground that is organised and run like ingame E-Sport kind of thing.

     

    You could charge people to watch, participate and basically do anything you want. You just have to create it.

     

    This is the basis of what they are trying to do with Emergent Game Play, allow the player to do whatever they feel like doing.

     

    If you did make this in game i would probably give it a good a few times :)

     

    nora,

    None of players have opportunities and needs to do that, as game designers do.

     

    To do fair team PvP battles without game support = huge job. If to do that constantly this is same as second job. Another trouble is player base, even to have 2v2 you need to have 4 players who knows about it. And another trouble, if there is no secure, there would be trolls and others players who will be happy to make troubles (especially if it would be more popular).

    I'm saying that because I organised some tournaments in Robocraft, game partly supported that, but anyway, it was very hard.

     

    Simply, I doubt game without simple combat system (join battle) will have some issues with players retention. Game could looks like very beautiful Space Engineers, but without quick combat system it can become boring too fast. Building and explore is cool, but it is not long term reason to play. But as I wrote, system P2P require long term players.

  4. Hi,

     

    I'm looking forward to see this game, but right now I play Robocraft and Space Engineers.

    I like building mechanic in Space Engineers. But it is very simple or even primitive for MMO.

     

    So what would be very cool for MMO building:

     

    -Building based on player level / rank / reputation (size, energy of ship. So as higher level of player, as bigger ships player can build)

    -Tech-Tree (with massive amount of variations and only 5-10% choose, so players will need to cooperate/trade)

    -Some very rare resources and dependence on them (not get 100k ore and forget for ages). So players need explore space often.

    -Special components crafting, so high end items/modules will be hard creatable

    -Some special items/modules require rank and reputation (for same reason as previous)

    -Blueprints (drop if PvE would be available and sell for special currencies)

    -Special class (mmoRPG must include some classes) items/modules

     

    Thanks

    Archonious

  5. Hi,

     

    I really looking forward in this project, but while I'm waiting, I play Robocraft (and Space Engineers). I started this game 2,5 years ago, cooperated with developers and I'm well known player in top players Robocraft community (Same Nickname - Archonious).

     

    The game is based on very interesting idea, something like short battles. I know, DU will be as long term game (MMO) and will be absolutelly different in gameplay (closer to Space Engineers). But what you think about PvP battlegrounds?

     

    Yes, that require special limits and balance, but it open huge field of opportunities for players (extra targets, ranks, competitive play and other).

     

    How it could looks like:

    -5v5 / 7v7 / 8v8 games

    -Team based on random or faction (+level, rank and other)

    -*Limited amount of guns and movements (energy for usage)

    -*Limited amount of blocks

    -*Special craft must be created

     

    *Since ships in MMO game could vary too much, that is little trouble for battleground. All players must have same limits, but with different variations. So if players will have special limits (like 1000 blocks max and amount of energy for movements and weapons), that could be fair for everyone.

     

    P.S: Yes, that could be very complicated, that could be game in game. But if we take many MMO games, that is part of PvP which keep many players in game. Since you will be on "Pay to Play" model, you will be interested in every single player, so every single way to keep players is important.

     

    Thanks

    Archonious

  6. It is more about mods, not single mode actually. Simply, I don't see any option for mods in MMO. But if you ever played "Space Engineers" (which is the closest game, I think, to this one), mods take huge part of game, some of them were integrated into official part of game as well.

    So that is great opportunity for developers, first of all.

     

    It can be as DEMO, it can be as Single Player, it can be something else... if game will allow to create new items and designs for those who know how to do that.

  7. P2P is more stable way to get income. And I personally prefer P2P system, no matter will I pay or buy sub for ingame currency.

     

    But most important to have safe and easy system for this subscription option. So every player can easy to find other and be sure that this kind of trade is safe.

    As example, I see something like auction house with lots of "bids/buy out". So real market (ofc some limits could be fine, like minimal price), easy access, safe system. If you don't want fully integrate sub option in game, it could be something like letter with code (bind/personal when opened).

     

    Of course, everything depend on how easy to get something, how good ratio "Price to Game Quality".

     

    Anyway, wish you good luck and really looking forward for your success with game.

     

    Thanks

    Archonious

  8. Hi

     

    As we know, game is based on construction and creative. So big part of this is variability, which must be same for every player. But at the same time, if we take "Space Engineers", there are huge amount of great MODs with new interesting items and designs. I fully understand it is almost impossible to introduce in MMO game, so I want to ask, will be option to play Single Player mode and have option to add own mods?

     

    I don't interesting about SP as player, but I think, it is great opportunity for developers to find new ideas and get great designs from players.

    I don't doubt, you are great developer team, but new ideas could come up from anywhere =)

     

    Thanks

    Archonious

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