This game is about having an open world, with relatively non-renewable resources. Guarding resources will be important, but should probably be super, super expensive. If not, the massive number of players will eventually just overwhelm the game and claim everything. I feel like we should leave it like is until we understand how the current games implementation will work with thousands of concurrent players. Until then it is too early to even speculate on something like this.
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This game is about having an open world, with relatively non-renewable resources. Guarding resources will be important, but should probably be super, super expensive. If not, the massive number of players will eventually just overwhelm the game and claim everything. I feel like we should leave it like is until we understand how the current games implementation will work with thousands of concurrent players. Until then it is too early to even speculate on something like this.