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seennotheard

Alpha Tester
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Posts posted by seennotheard

  1. From following forum posts and monthly dev blogs, it seems that NQ has the different levels of crafting planned as follows:

    1. Mining raw resources
    2. Refining resources
    3. Crafting components
    4. Crafting items (elements, consumables, etc.)
    I think that having components as an intermediary step between refining resources and crafting is not a game mechanic beneficial to the game. It would only convolute the crafting process, dilute the market for resources, and it would not be emergent gameplay. I have a biased few on this, since I come from Albion Online, a game that has embraced this idea and eliminated components in the crafting process, so I would like to hear the opinion of others as well.

  2. I understand that intellectual property in terms of blueprints will be protected, but what about Lua scripts? From what I've seen, they can be edited easily in game. What if I want to design a ship with a Lua script as its main selling point? Can another player steal my script if they buy a ship from me?

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