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AHawkins

Alpha Tester
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Posts posted by AHawkins

  1. To add more immersion to the game, why not add in element and voxel degradation. Just like anything, the more it is used, the more likely it is to fail and need repair. Why not add this into the game for ships and elements. Also, to make repairs more interesting instead of having the whole element explode, why not add part failures, E.G a compressor part fails on the engine, in order to repair it you must buy the compressor part and replace it. Also, the more something is used the more it degrades, and eventually will become unreliable. E.G Engines and industry units.  You can also add an entire new section to industry of replacement parts.  These will need to be produced by players in order to repair anything. Voxels can degrade from heat damage on reentry to planets? This could also then add to a random failure % which would make people either always have spare parts instead of scrap or drive element sales on the market?

  2. 4 minutes ago, Mornington said:

    it looks that way, and IMO that is a huge mistake - the buy / sell / browse / transfer permissions should be separated out

     

    currently if you want someone to collect from your market container it's impossible

     

    this system should allow you to give secure collection only access

     

    I hear people say 'missions will allow that' - but why should I pay extra mission fees if all I want is an org buddy to pick up my stuff from a market he lives near, without giving him full access to spend all the org's cash?

     

    speaking of - there should absolutely be a daily maximum withdrawal allowance that can be set per player (per initiating player, and maybe also per recipient) - if you need inspiration for how to do that, check out the guild bank system in neverwinter 

    Yea thats just stupid, they need to separate the RDMS.  Give money- take money- collect goods -sell goods etc etc

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