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Valhalo

Alpha Tester
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Posts posted by Valhalo

  1. 1 hour ago, Warden said:

    If I remember how such debates were sometimes held on an abstract level and if I read between the lines, I sometimes get the subjective impression that people - subconsciously or not - always slightly exaggerate no matter what side they're on. Proving a point is okay based on your preferences, but there could be a fine line sometimes where (according to my feeling) I think that sometimes people try to see their own preferences 'enforced' while considering anything else "wrong".

     

    Simplified: PVPers argue in their way, strict non-PVPers do the same and eventually some mini-debates turn into repetitions of preferences. I mean, you're probably all arguing "past each other" if that makes sense. To my knowledge, we get hard safe zones on the starting planet, then on some moon(s) and then you get tiles any faction can claim, which do not translate to classic safe zones however and are contestable. I will try to pull up the according articles or sources in the next post when I have a bit more time at hands.

     

    What I basically want to say to all sides is: relax a tad, you all will get your way. And I think that is awesome. Unite the builders, the creative people, the hardened, the vicious, the artists, whatever you can think of. Everyone will have some place in this universe.

     

    However, if you (subconsciously or not) keep arguing in a way that your primary preference should be the leading example or focus of general gameplay, you'll naturally see others do the same for their viewpoints and it potentially ends in a repeating back and forth.

     

    Not saying "stop debating here", just saying "try to keep this in mind here and there".

     

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    I'd also advise trying to downplay "the other side" depending on what side you are on, even if it might sometimes be hard. To those it might concern: Not everyone who is not into full risk and PVP at any time is a "carebear", their interests and strenghts might simply lie in other areas and you could even benefit from that somehow. The next ship you use in your Empire might be built by someone a hardcore PVPer might consider "carebear" because they prefer to work away in some safe zone without abstract or real interruptions, to give an example.

     

    At the same time, one who prefers to avoid conflict should not assume it's automatically total anarchy and a 'gank fest' beyond any hard-coded safe zone borders. Or that someone who is generally open to attacking others is a bloodthirsty monster - some simply have other motivations or reasoning behind their attacks or actions. Chances are in the long run many spaces that cannot be claimed by a hardcoded safe zone device, but maybe by normal 'tile claimers' might be relatively or very safe since they get policed by the organizations and empires who run the space. Those might also want business and stability to make money and attract people, so they have people patrol. And even then... hey, in the end, abstract risk remains and isn't that somewhat exciting if you don't know what happens and who you could run into? If you transport something vital at the same time and have to go out, work together and get friends to help you transport things or hire a player group that offers this as service.

     

    Or maybe TL;DR: It won't be that bad. See for yourself in the future and re-assess. But all kinds of players will have a place in this game and I like it. It will likely attract more people that way and we all benefit from a big community that interacts with each other on various levels.

    This is a very thourough and thought out post and I do agree with many points you have made and the fact that yes, this topic does get me worked up a fair bit. 

     

    It's just that the first thing I heard about the game was that its a persistant world without safe zones, and ever since then I have been building upon that within my imagination so I was shocked when I found out and worried after seeing what trammel has done to other titles.

     

    I think that having a couple of safe moons aside from the safe starter zone is a good compromise, it will allow those types of players focused on the architectural side of the game to work on their own visions in peace and resource transport to these zones can also create traffic and PvP hotspots.

     

    2 hours ago, DaphneJones said:

    I thought there was a device you could put down that created a safe zone. Maybe I'm thinking of the land claim device. Without a sz device the game will be unplayable... or not fun anyway. I'll just stay on a safe moon and build spaceships. Sounds like the rest of the game will just be a gank fest. yuck. And I guess there's leveling? So it will just be high level bullies abusing low levels.

    I totally have to disagree with this particular post however, one thing you have to keep in mind is that you are never a victim. I have played PvE roles in games before and yes occasionally you are killed, but you have to do everything in your power to make it more difficult for those people trying to kill you, not sit there and whine that you are being bullied. There will be some safe zones in the game and that is official, so those are available for your use.

  2. 16 minutes ago, DaphneJones said:

    I think any sensible org is going to put down a SZ marker on any hex where they have considerable assets.

    But you do not create your own safe zones, there are only some safe moons where you can claim land.

  3. 13 hours ago, DaphneJones said:

    Would you really play a game where everything you build 1) has to be built from expensive resources and 2) is persistent but there's no safe zone to put it in? I wouldn't.

     

    You can't build civilization if you can't make your cities safe... that would be called building barbarism.

    Its your job to keep your cities safe, from what I have read here and from the official statement the safe zones will be for small individual or group constructs for select individuals who are scared of conflicts, not for building a city or empire.

  4. 22 minutes ago, Lethys said:

    See https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/

     

    Those moons are there for builders but ppl need to ship resources there first. 

     

    It don't take that much away, because rare resources can only be found far away from those zones. Starters and pure builders can live there and start their projects without to worry if it's still there the next day. 

     

    Those zones are important for DU to cater to more than one group of ppl. And only having basic resources, if any at all, forces ppl to go outside and actually interact with others

    Thanks! Yeah I get what you are saying about having to bring the rss there, it won't be that bad as long as there aren't too many.

  5. Hey there, so I have recentlty been considering buying into alpha 1 and have been watching some more videos when I cam across this one: 

    Where at  3:07 it is stated that there will be safe moons where players can build without risk.

     

    So heres my question, is this really the model they are going with?

     

    I thought that this was going to be an open world PvP game without any safezones asides from the starting areas/spawns, however having whole moons that are safe on which you could potential store resources and build etc will take away from the PvP aspect alot.

  6. So I have been attempting to create a cover photo for my Profile page, however I encountered the issue that once I upload the image it is extremely 'zoomed in' as it is only showing a portion of the image, and I cannot find any options to resize it, I'm not entirely sure what the issue is, I tried large and small images and the results are the same. I am possibly missing something extrememly obvious here but if anyone could tell me what I am doing wrong it would be much appreciated. 

  7. Hey I heard about the game Dual Universe a while back and have been lightly following it for almost a year, with the Pre-Alpha being released rather soon i'd like to get more 'into' the game and the community.

    Throughout this time I have been wondering about the PvP aspect of this game and what PvP will be like on release, which interests me the most and I have a few questions as to its functionality.

    1) Is this game open world full loot PvP asides from the begining safe zone?
    2) Is space craft combat free aim or assisted somehow?
    3) Will there be weapons to be used by an individual on foot that can be crafted or obtained? Eg, a modern firearm or a futuristic adaptation of a modern firearm.

    That's all for now, thanks in advance B)
     

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