-
Posts
65 -
Joined
-
Last visited
Posts posted by fabsch412
-
-
2 minutes ago, Niemand said:
see you are dumb as a brick. same goes for cyberpunk
ah yes.
-
Basically I can't find the option in the RDMS that I can use to prevent members from unclaiming items. It seems like every org member can unclaim items..
How do I prevent that? Can I create a sub-org that I claim the items for? And then how do I allow industry to work with these claimed items?
(I know about the difference between unclaiming and stealing.. Stealing would atleast result in a notification)
Thanks in advance.
-
They have talked about implementing a referral system with beta release, so we will most likely see it in a few days.
-
This is not a NDA channel btw.
-
Hello and welcome.
23 hours ago, ghxulie said:If anyone became interested in creating a radio channel
In theory there already is a radio but while that project is still running (there is a radio bot on the official DU discord) not much has happened in the past.
-
Hello and welcome.
16 hours ago, Daksani said:PS: Anyone here looking to add a +1 to your org? I don't really have anyone to talk to or learn from and I'm a solo player generally but I'd like to find a small group of like minded adults to play with. I'm middle aged, quiet, and am a pretty quick learner (I made it to space this weekend somehow lol) and I love flight and space sims.
I recommend the "looking for group" channel from the DU Discord server
-
This has become even easier now with not $15 per month but $7 ?
-
Is there a discord server for this project?
-
Hello there
-
Did i understand this correctly? There are actually people that are pissed of because the bot collects public data?
-
The current mining radius seems way too high. I actually wanna spend time mining. Digging a base into a mountain with this radius/speed is just ridiculous.
I'd say 50% of the current size would be better. Same goes for building and cubes etc.
Examples of the size:
-
How cool & useful would it be if we could script our own (spaceship-)huds and fill them with custom data such as public and private informations. (trading price rates, popular organisation activities, private organisation activities etc.)
I know they already said that they will make it possible to create (/customize) our own hud with html but I think that is not enough.
I think we need atleast some possibitly to script the (spaceship-)hud and not just redesign it.
Or do you think we should all use the same huds for spaceships?
-
To carry a construct you just need a way to stick a construct on another, and it's planned.
its cooler with hangar doors and airlocks tho.
-
Basically it would be cool if the whole team/squad/organisation could travel around with one big mothership, containing multiple smaller ships and hovercrafts etc.
Pros:
- Possible social interactions while flying
- Easier to defend (against possible threats)
- More epic gameplay if you encounter a (possible) threat
What would be needed:
- Hangar doors / airlocks
- Docking stations
- Recharge stations (If this fits in the energy system)
- Epic sirenes and alert systems (e.g. red/yellow alert) to alert the team/squad/organisation to go on combat-station -> this will create a more epic atmosphere
speed limit new way
in Idea Box
Posted
Acceleration always has the same impact, regardless of mass. What matters is the structure of the construct and whether it can withstand the forces.