The fact that new PC game in Poland costs 25$ on average doesn't mean it's cheap for average consumer, point one. Point two: I cannot afford to pay new game every two months and probably I'm not in the "unpriviledged" minority. And I guess it's about attracting as many dedicated and mature players as possible, right?
We're talking about a COMMITMENT to continuosly support the game financialy, so comparing it to buying a box game is like comparing apples to oranges. If I want to play Witcher (22,50$ - lowest price for the newest part), I buy the game, finish it, and put it on the shelf. But I don't re-buy it every other month. In case of box game I have the elasticity to not buy the game if a can't afford it given month. With the commitment to support MMORPG constantly, I can cancel my sub, sure. But then I'm instantly cut off from experience that was inherently designed to be long-term. So I kinda feel cheated.
So, to be fair, you need to measure my financial commitment in longer period of time. 84$/year (with the 7$/month price level) is a fair contribution. 180$/year is way too much for me.
No one likes pay to play i like the gameplay but the fact its going to be subscription based turns me off the game completely, ill be very sad if this stays-i wanna pay to keep a game not have to keep buying it