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Astrov

Alpha Team Vanguard
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Posts posted by Astrov

  1. Well, my definition of a 'charge' is a security that you won't lose anything when you die. When a player has zero charges they get taxed for each death afterwards, increasing the toll for each resurrection without a charge.

     

    I completely forgot about the pre-installed node in the ark ship, that makes more room for concepts. I think your idea sounds better on paper, but what if a player's RN is light years away? It will mean that, in order to explore, nodes need to be placed close. If that node is unfortunately not charged, then you'll be resurrected farther, potentially having a huge loss if you're indeed light years from the next charged node.

     

    I have an idea. Let's say you're exploring in an unfamiliar territory located next to a community with a working node. It so happens that you die while exploring, it will then be possible to ressurect at that node (if the community has made it possible) for a fee. I think this is a great way to establish commerce in communities. This is of course only possible if RNs can be shared (excluding the preset ark ship node). It'll be better than having to retrace your steps from a far away node. Thoughts?

     

    Edit: This may be off the topic of bounty hunting, so I apologize in advance.

  2. Thanks for your input, Saffi.

     

    Okay, maybe a tier system will suffice. Something like this:

    http://cs622220.vk.me/v622220445/63f9/Dbq5b_bQa7o.jpg(From Infamous: SS)

     

    There's different 'levels' to good and evil that's being represented. This means that players won't always be on one extreme (maintaining neutrality somewhat). In the image you can also see both birds (or feathers) in each box until there's only one in the last pair of boxes. This is what I would imagine the honor system to be like, having both good and evil qualities until one dominates the other. Which is better than the idea I initially had (being on one side or the other) and this will add neutrality into the mix.

     

    Each tier could include unique benefits, which makes it probable that players will stick with the 'in between' depending on their play style. If there were, let's say, three tiers of good/evil respectively, maybe it would be better to be 2/3 good and 1/3 evil to gain the benefit of that (specific) combination than being 3/3 good.

  3. On the wiki page http://dualuniverse.gamepedia.com/Dual_Universe_Wiki

    We can see a section named "Skills" though theres no content there yet.

     

    They probably have a plan in place for the skills, but there could be flavor style perks.

     

    A bad guy might get 1% more crit chance

    10% chance of better loot

    a good guy might get 1% more accuracy

    10% chance of a better craft

     

    You unlock a special hat for your' Pet; a Devil Hat or Halo. *cough(nanomaid)cough*

    I was going to propose something like this. Unfortunately, there's not much information on the gameplay mechanics for me to make a list. But special skills, items, stats, etc. should definitely be a reward based on reputation.

     

    I may have oversimplified the good/evil concept a bit, what's your take on neutrality or 'in between' reps?

  4. Hehe, makes me realise on something... People would use to their advantage, hrmm maybe tripling the cost if limbs werent to be lost in actual combat but rather by players choice.

    Well, it's ludicrous if players will have the option to injure themselves to get a shiny new prosthetic hand. Perhaps in an emergency situation, players will have the chance to make a sacrifice to stay alive. This is especially true if their resurrection node is light years away.

     

    Then players can compare how much of themselves are synthetic, as a way of 'showing off' how many times they almost got killed. I wouldn't mind a few battle scars myself!

  5. Also, would there be a difference in the abilities of the different body models? For example, would a tall person be able to run faster, or a small body be able to crawl into a smaller space that a larger person couldn't?

    If DU decides to add different playable species, they could all have distinct attributes and abilities (such as being tall or short and maybe gaining an advantage).

     

    Comrademoco, I really like your idea! I'll probably intentionally slice off a limb or two and get cyborg appendages haha.

     

    I'm expecting to have presets and 'scale-able' characters, so we won't have too many clones. A lot of plastic surgery will be happening.

  6. Resurrection Nodes should be equipped with 'charges' that are costly to forge, each time a death occurs one charge is used. If all of them are used, the next death that occurs has an item loss penalty. The loss penalty becomes more severe for a player each time they die after using up the charges. Charges are only use-able by the owner and cannot be traded or bought, but can be crafted. Or the charges could be free, but require a set amount of time to recharge and be used again in the Resurrection Node.

     

    I think bounty hunting is an interesting idea, but is only really useful when players can't easily resurrect or have a huge death penalty. Whoever the bounty is placed on shouldn't know about it initially, this makes it so the bounty hunter can back-stab the target with no early suspicion. It'll be fun to play an assassin role, infiltrating bases and what-not. A great idea for role players!

  7. I completely agree about the economy bit. For it to be constantly rotating, there should be a set durability on all items/tools/ship parts etc. and make them perishable.

     

    Regarding skills, I think DU should make it possible to learn skills of any role. This makes it possible for players to be an engineer and a medic, or whatever combination they see fit. Offline skill learning is a bonus!

     

    I think combat would be amazing with thousands of players clashing, like EVE. In general PvPvE is more appealing (to me) if it's done right. A one-man npc-army shouldn't be possible, as is an non-playable community or vice-versa because a mix of both will be more successful. Maybe include npc wildlife/natives but that's all I'd really do.

     

    The story-line should be a prologue to player stories, in which anyone can add to the book, and major player-driven events will be recorded in DU history (wars, economy collapses, country formations, inventions etc).

     

    For the social aspect, there will be people from all paths coming to enjoy the game, becoming diverse. So I can't predict how the mainstream community will be like. From similar games, though, I can safely assume they'll dive into every social feature available and even create their own (such as dating areas).

     

    I'm most excited about building. Using voxels, world creating will be precise, and every player can build something unique. This aspect has so much potential, and may very well be the most popular feature the game will have. There are many geniuses among us that I can't wait to see what they will make!

  8. If there was no usernames though how would you know what to call someone if you didn't know them already who you just say "Hey you with the blond hair" I don't think that would work.

    Haha well, players will still have names. I'm not even sure what I was suggesting, since facial recognition would be more appropriate in real life than a game.

     

    But, what if you could snap a photo of yourself and have your character look exactly like you? That's neat.

  9. Oh hey... I just posted on the "guild concept" thread, something along the lines... hehe, sorry I think I might've took your idea unintentionally... :(

     

    I like the idea. This allows players to choose the route they want to pursue, good or evil...

     

    One the side of being denied "certain" services, maybe adding the options to gain some other services for going evil... I don't know...

     

    I do like the idea... That's all I can really say...

    The idea was already hinted around, namely by Astrophil in the guild concept thread, so I'm not taking credit because I've only organized it into a topic for more discussion. I think it's great that people are emphasizing on this concept, it's not necessarily "taking" it haha.

     

    As for services, perhaps if a player is evil enough they'll be able to become a mercenary for hire, which will be exclusive to that reputation. As will other things be exclusive, and many benefits/drawbacks depending what's on THS. I just haven't thought of exactly what they are.

  10. When reading this, I instantly thought of a game called Smite and its voice commands.

    http://smite.wikia.com/wiki/Voice_Commands

    On the wiki you can see phrases adjacent to letters such as V, VA, VAA and so on. You press the keys for whatever you're trying to communicate without having to type it out. It's a genius idea and saves a lot of time when communicating.

     

    As a player of that game and having used the commands myself, I've actually memorized most of the list and have no trouble thinking of which keys to press for what I want to say. The DU team can pre-record messages and have a system just like this. It will be even better with translations if you can't understand the other person, minimizing the language barrier.

     

    I can't believe I haven't thought of this in my voice communication post!

  11. Hello everyone, I want to introduce a reputation system dubbed "The Honor System". It's a record of a player's prestige, fame, status, and reputation. Every player will be recorded in THS (unofficial term), and will be listed according to their social interactions. This may be because of their sincerity or insincerity, depends on each individual and how they want to be perceived.

     

    Let's imagine a scenario of a player committing vandalism, theft, and hostility within a community. Most likely they would get a negative reputation in the honor system and this will affect all their social interactions, maybe being denied certain services, while having access to services exclusive to that reputation.

     

    There will be two extremes, good and evil, very much like paragon and renegade in Mass Effect. I'm not sure if there will be a neutral status like paragade, so that's open for discussion.

     

    Players will also be able to gain status and become famous, whether it be by a "wanted" poster or otherwise. Ultimately becoming good or evil, depending on choices, and there will be benefits and consequences to both sides that I haven't thought out yet.

     

    I think this is perfect for any role-player out there!

  12. That's very interesting! It will certainly bring a sense of individuality into the game.

     

    However, I have to agree with Nyzaltar. Extra features and cosmetics should wait until after the initial release. I don't doubt this will be added though.

     

    Another thing; instead of identifying a player based on their username, it could be based on their character's face like a 'facial recognition' mechanism. Maybe that mechanism will be based on your actual face? I'm not too sure.

  13. I think this idea (if implemented) will have many layers than simply being able to marry. It could stretch to something not intended initially, let me elaborate.

     

    If romantic relationships were possible, I don't think a tag with "in a relationship" will cut it. People are going to want ways to express themselves with their partner and to the public. Marriages are the same way, players will try and have kids implemented so it won't be pointless. Intimacy and cybering might take place, much like IMVU, which I don't think Dual Universe is intended to be.

     

    I feel like this game should be different than, let's say.. The Sims. If the idea does go through, it could be a social booster but not much otherwise.

     

    Also, gay marriage will be a must, as well as inter species and even npc relationships. It's going to be a stretch of things to implement, some that I didn't mention, that probably isn't worth it.

     

    I'm just speculating, I could be completely wrong though!

  14. I was the one who first suggested real voice chat system where you could talk like you would in real life on the main devblog web site before they had the forums so it is cool that that idea is actually being tossed around. It is correct though to say that it could get very noisy in a crowded area so I was thinking maybe having it as an option so you could turn it off whenever it got annoying.

     

    Yes, I suppose I should give you credit haha. Whenever it'll be implemented, we'll be able to socialize more which I think is important. The voice command feature is something I thought of when playing other MMO's, point-and-click is tedious sometimes and it's easier to use a microphone.

  15. I don't know how practical it would be to have intelligent aliens coexisting with humans. We'll have alien animals (I believe) that can be used as resources. Maybe the intelligent ones will act like non-playable characters, having the same priorities as humans? Who knows.

     

    With the freedom already guaranteed in D.U., I really believe that you can choose what to do on your planet. Whether it be terraforming, destroying, or protecting, it's up to us.

    (how epic!)

  16. Pets are nice, I wouldn't get one personally unless there's some perks. It'll feel too much like The Sims haha.

     

    I think that befriending wild animals to ride is less efficient, because ships (and the like) are better transporters and perhaps easier to acquire. That's more of a medieval-day style than I think is intended in a futuristic environment (considering we drive cars now).

     

    Interesting idea though.

  17. Hello All,

     

    I see a couple of familiar virtual faces here   ;)

     

    I am Pet d'Cat, been around a very long time and will not bore you with a games list.   I play a couple of MMOs, but I am mainly a builder and a DJ (in those worlds that support that).  Looking forward to Dual Universe, it has a great deal of possibilities.  I would love to open an nice little club, built into the side of an asteroid, that I can DJ from and provide a resting place for those wayward souls wandering the spaceways.

     

    Hey, welcome to the forums! I'm glad to see another MMO player. You're also a DJ, that's a plus.

    I wouldn't mind coming to your club every now and then, sounds like fun haha. Can't wait to see what you're going to do in Dual Universe, it does have many possibilities!

  18. Two parts here.

     

    1.  Will this strictly be a voxel world or will there also be meshes (for props and such).

     

    2.  Will we have the ability to bring in our own textures to use (an approval process is acceptable) so we can customize the textures covering our builds, or will we need to use a predesignated palette?

     

    I think it will be a voxel universe only, this will make the world more customizable. Maybe props can be made with voxels as well?

     

    It would be cool to create custom textures in-game, or at least some modification. I'm not sure if you meant textures from outside sources though, like texture packs designed in Photoshop or something. That would be neat too!

  19. Hi everyone,

    About the communication disruptor, as Klatu & Astrov said, this game mechanic would rely on "good faith" from all the players. 

    If they have any alternative to avoid this communication jam, many of them will use it (TS, Mumble, Skype).

    Therefore, implementing such a thing would be useless.

     

    @Astrov: I don't understand very well what exactly you mean by "hacking AI with vocal command".

    Could you be a bit more specific? :)

     

    Hey Nyzaltar! You would be able to give orders to enemy AI under certain requirements (so it won't be easy) and command them, technically being 'hacked'. Not all will be able to be hacked this way, only lesser AI. I think it would be cool to do this with with voice, so it is actually two separate ideas.

     

    Here's an example. Two ships are locked in a fight, one of them wants to infiltrate the enemy's hull. There's an AI that can open/close the boarding dock on the ship. So, it's a good idea to hack this AI to board the enemy ship. By special means, you hack into it and request the AI to "Open the boarding dock". This will be similar to how you can command your own AI with voice. However, I'm not sure exactly how they will be hacked into receiving orders, but it won't be easy!

     

    It may not be a viable idea but I am exploring what other things voice command can be used for.

  20. That's a good idea, Comrademoco, except for the minor flaw KlatuSatori pointed out!

     

    But it made me think along those lines and come up with this:

    A way to "hack" AI by giving them false orders. An enemy will have the potential to vocally command your AI under strict circumstances. This'll be especially dangerous to ships mainly controlled by AI, giving another reason to recruit real players. The only limit is the intelligent AI can't be outsmarted, only the lesser ones. For these you can hack the "command core" which takes a lot more effort.

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