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Berur1er

Alpha Tester
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Posts posted by Berur1er

  1. Presumably, this mechanic would just affect the territory it's placed in regardless of its location within this territory. 

     

    The whole idea of the territory unit is to stake your claim to the land you live on, either way, whether it is underground or locked in a rather large fortress of death (lasers included), it's going to be a hard asset to go after. 

     

    There have been no actual details on this and it's all stipulation, but I'm hoping that they allow you to build it wherever you choose so you can build a larger bunker network to defend it with, allowing people time and planning space to defend it. 

    I understand though, it may end up being a grind if it's that way! 

     

    Hopefully there is some balance to it, we'll really have to wait for an actual development release though surrounding just the territory unit.

     

     

    on the video, it seems to be in the middle of the area (surface).

     

    most probably will cover the underground as well. Just hope it can be hidden

  2. I've been looking around a bit, still wondering if the collected resources will present some stat (durability, conductivity and so on) like what we had on SWG. It would add some more complexity to the game

  3. Alpha launch is needed to get more attention from the gaming population, until then, doubt a bit.

    Monthly communication is quite appreciable as long as it shows real progress in game development.

     

    Backers have their "job" to do as well, sharing contents on social medias, on gaming websites and so on

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