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AstroFerret

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  1. Hello. I just found out about this game, and immediately fell in love with the concept. There's a lot I wish to know that the FAQ does not cover, so I hope a couple of questions will be cleared up here. (A): Will players be able to collect plant life, animals, or rare elements and geological markers to possibly put in containment systems, possibly cryo-stasis, or other forms of preservation as a means of showing off where they have been and what they explore? If so, will we also be able to "study" and develop new tech like medicine, armor, or better fuel from researching the things we find? (: It says we can build basically anything we can imagine, and that there will be safe zones. Does this mean I can build a science and research facility as my home in a Safe Zone and it can't be destroyed by other players? ©: What type of flight mechanics will be used? I ask because I play everything from Kerbal Space Program (Orbital Mechanics), to Star Citizen. I'd like a good idea on what to expect, and what type of setup I need to best utilize the physics. (D): From what I read, NPCs won't be in the early stages. Skip ahead, what are some of the ideas for NPCs and what will the encompass? Is it going to be the boring old pirates, traders, and military? Or will we see a far more diverse job list for NPCs?
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