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apinkphoenix

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Posts posted by apinkphoenix

  1. You can create the games.

     

    How are you going to instill confidence in the House not cheating?

    I had this problem in Archeage too. The best way I had of overcoming it was putting the rules clearly on the walls of the casino and using a public dice roll for the result. Business was slow at first, and met with a tonne of skepticism, but after awhile my reputation grew and people focused more on the gambling and less on the scamming.

     

    I think the machines may be hard to prove transparent without showing the code (and even then I could use a different code in game). But if someone realises you're scamming the show is over. You got a nice sum but it will be harder to get more. If you have a good reputation and provide a fair gambling arena, people will come. Of course gambling is profitable for the house so I don't see any reason to scam anyone for a short term buck.

  2. The game design and implementation would be easy to do with LUA, the accepting and dispensing currency is something we don't know about yet.

     

    More than likely there will be functions that allow for this, but probably not until the Beta :)

     

    I looked up a LUA tutorial and there is definitely random functionality which is amazing. Even if it can't accept and dispense currency that will give dealers a job!

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