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Sethioz

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Everything posted by Sethioz

  1. thanks! exactly what i needed to know. will have to try that lua thing out. edit: added the hotkey in 15 seconds, excellent instructions! i put it on same as landing gear, which is perfect, because i have VTOL-style ship, where one mode is for precision landing and other is flying, so it makes sense that when i put landing gear out, then it turns into landing mode (toggles gyro). btw gyroscope doesn't occupy just any slot, it specifically says "gyro", even when gyro is not connected it has special gyro slot. or maybe it's because i previously already linked gyro to seat, either way for those who want to do same thing, slot name is "gyro" so command would be "gyro.toggle()" is there a way to add custom hotkey? for example if i'd want to add something different that is not listed? for example "numpad ." thanks again for detailed info!
  2. Hey, not really a new player, but i'm bit confused about how the territory works exactly. I was under the impression that first territory on alioth is free like on sanctuary / haven, but seems like that's not the case. I'm quite sure i got it right, but those RED NOTICE MARKS are very alarming, so I just want to be sure: Q: I only have 1 territory on alioth (and default one on haven), I have set it as HQ, can I leave it inactive for as long as i want without losing territory or stuff on it? I didn't pay the 500000 fee after 3 days, so miners stopped and i dont care for miners, i get almost nothing from them anyway (yes i know you get 2400l bonus from calibrating), BUT .. now it has "next fee due in 12 days" and it's all RED, some in the game chat said that you will lose all buildings on it after 90 days, some said you cant run industries ..etc. so there's lot of conflicting info and i want to clear this out once and for all, IS IT SAFE TO LEAVE HQ INACTIVE? Q2: how can i toggle gyroscope when using cockpit? i couldn't find any toggle button in controls. is there some hidden button combination or is there some other way of toggling it? i was thinking of using some sensor or some other blocks to automatically switch it, but seems like you can't even link them to gyro.
  3. yeah i screenshotted it, but removing vn lines didn't work, i see no visual changes at all. did you try with the model i linked and it worked? it's not a big problem anyways, i just have to use darker material and it shows up quite ok.
  4. thanks, i will give it a try after i'm done with my build, because currently i have it scaled, rotated and lined up and i'm afraid to lose this positioning if i mess about with the current model or try another (i only have 1 scaffolding module, so can't test on another build). i'll leave another reply once i have tested it.
  5. thanks, but i'm not going to learn 3D modelling just so that i can make 1 build in DU, even for those who do this for living, it would take MONTHS to complete a 3D model of a ship i'm building ... i dont get paid for this and i have no motivation to learn 3D modelling just one build. i'm only interested in getting the projector to work properly so i can make some replica builds, i already started the build anyways. i disabled all other guidelines and it's actually not too bad when using dark materials. however if there's some trick that can make it brighter, it would be much appreciated. i rather not give exact model of what i'm building, but here's example: download this: https://www.thingiverse.com/thing:4289935 view / convert in this: https://3dviewer.net/ i grabbed the .stl file from one of those 3D printing websites and then used that online tool to convert it into .obj. i also tried some other 3D models and converters too and some even come in .obj format, but they all show up as gray in-game.
  6. i don't use any 3d software, i grabbed a model from one of those 3D printing websites, they usually come as .stl or .obj. if it's stl, i can easily convert it online using some 3d model viewer. i dont use any plugins or software. is there some online tool that can convert the mesh and make it more visible? or perhaps someone knows a lua script that can be used to play around with intensity of the hologram? my lua skills aren't good enough to be able to write my own code.
  7. hi, any way to change intensity of virtual scaffolding? i have .obj file that loads in 3d modelling software just fine, but in-game it's just gray and hardly visible, it's very hard building anything based on that as it's too dark. during daytime i can barely see it. i went thru options and right-click menu, but only found scaling and rotation, but nothing about intensity. i've seen some videos of it too and they all have it bright white, so what's the issue here? thanks.
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