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Krennel

Alpha Tester
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    Krennel reacted to Knownthief in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    So they gave us mining unites that required a core to place, then they limit cores.....  It almost seems like they want people to leave.  We have 400 cores mostly mining units and will lose about half of them.  I was also building a 7 tile city that is now scrapped.  What is the point of playing if all we do is log in, calibrate, fly around asteroids trying to kill miners?

    Whoever is making decisions is dumb or just cruel at this point.
  2. Like
    Krennel reacted to DarkEvader in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    100% agree that orgs cannot have infinite number of constructs, but the proposed numbers are not good, 42 max constructs will harm many builders and miners.
     
    I propose this:
    - Lets maintain the current base construct capacity of 275 for orgs that are not nested under others.
    - For orgs that are nested under others, maintain the proposed zero construct limit.
    - Reduce the total number of slots that players can assign to orgs to 1350 (1625 minus 275)
    - This way, org construct slot cap can be maintained in both cases of single or nested orgs.
    - For nested orgs, only the top-most "mother" org will have 275 base construct limit, all child orgs maintain zero base limit, thus depending on player slot assignment.
     
     
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