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Sm0key

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    Sm0key got a reaction from Haunty in Mining aspect idea.   
    For such a heavy industrial game to lose the logistics side. Doesn't seem right. I assume new players will come in and only beable to harvest surface rocks until they earn enough to buy autominers.
     
    This way organization's with the know how will be able to employ(heartily compensated NO SLAVE MINING AT MY ORG) and teach them the vast amount of information needed that the game has to offer. To set them on a path they would like to proceed in.
     
    Let's be real. I'm new and have 47days of talent qued just for basic stuff. If it wasn't for how awesome the dual universe community is. I would of probably qued my talents in a way that would hinder my ability to do what I want to. The communication and friendliness in this game is unreal!!! This is the first game I have ever played that made me feel so invited.
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