This is one of the disadvantages to these cloud-based services -- you have to depend on both sets of devs, apparently.
That means NQ will blame Nvidia for service interruption, who then might blame NQ.
I don't mean "blame" in any public sense, just that it will take them a lot of time to figure out who is responsible for the game breaking on GFN, never mind implementing actual fixes.
GFN breaks, so NQ asks Nvidia why. Nvidia takes a week (or more) to tell them what they did wrong, then NQ takes another week or more to roll out a patch.
There's (for some reason) no real urgency because in NQ's eyes, GFN is just one way to play the game -- they don't treat it as "downtime" when really they should, especially with the sub price increase.
$9.99 a month is expensive when it doesn't work for weeks....if NQ is going to offer the game on GFN, they should treat downtime there with the same urgency as general downtime -- or if they can't commit to maintaining playability on GFN, they should stop offering it.