although i really like the idea of asteroid mining in DU i cannot see how the current implementation could create interesting gameplay besides very basic risk vs reward.
- please replace fixed spawn times of asteroids by random ones for singe asteroids until maybe a max number is spawned in the system
- please replace the scanning system by something that involves player skill ( the real one)
- scan results should only give a rough estimate of direction to asteroirs ( or other objects) forcing miners and pirate to triangulate asteroids by moving their ship and scanning again,
maybe implement a tool to display scan results inside an ingame 3d map of the system
- distances of scanned asteroids should only be roughly available when the scanned object is close and the signal is good
- please remove the broadcast and centralised access to an asteroids database
- asteroid positions can be really valueable trading goods
- you never know if the asteroid you are just scanning is already empty or just beeing mined
- despawn asteroids either by total living time or by them beeing empty for a certain time to make place for new ones
- if a pvp hotspot is needed add an area where its more likely to find asteroids like an asteroird belt ( no need for a artificial density in asteroirs, they can be out of sight of each other)