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WookieeCommando44

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    WookieeCommando44 reacted to antanox in DEVBLOG: Asteroids - Discussion thread   
    although i really like the idea of asteroid mining in DU i cannot see how the current implementation could create interesting gameplay besides very basic risk vs reward.
     
    - please replace fixed spawn times of asteroids by random ones for singe asteroids until maybe a max number is spawned in the system
    - please replace the scanning system by something that involves player skill ( the real one)
        - scan results should only give a rough estimate of direction to asteroirs ( or other objects) forcing miners and pirate to triangulate asteroids by moving their ship and scanning again, 
           maybe implement a tool to display scan results inside an ingame 3d map of the system
        - distances of scanned asteroids should only be roughly available when the scanned object is close and the signal is good
    - please remove the broadcast and centralised access to an asteroids database
        - asteroid positions can be really valueable trading goods
        - you never know if the asteroid you are just scanning is already empty or just beeing mined
     
    - despawn asteroids either by total living time or by them beeing empty for a certain time to make place for new ones
    - if a pvp hotspot is needed add an area where its more likely to find asteroids like an asteroird belt ( no need for a artificial density in asteroirs, they can be out of sight of each other)
     
     
     
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