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johan26

Alpha Tester
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Posts posted by johan26

  1. C'est grâce aux anglophones qu'ils ont eu le budget pour faire ce jeu alors c'est le minimum que de les servir en priorité.

     

    Faut quand même avouer que notre marché intérieur est rikiki, faire 200.000 ventes dans ce pays est un exploit historique alors à ce rythme là c'est même pas la peine de penser aux francophones avant looooongtemps.

  2. It is true that those games are not the most unique of their kinds but at least it shows that publishers are still eager to take risks financially because they cost a lot.

     

    Division, Destiny and Star Wars were a big gamble money wise because for the first two we didnt know if an MMO-FPS would be well accaimed by the public and for star wars looking by how many MMOs have already failed it was also a challenge to convince a large public.

     

    Now with our DU, we already have a proof for this kind of gameplay with Minecraft, SpaceEngineers, Starbound, StarCitizen, Ark, Rust so once again DU is not completely new overall, which makes him eligible for a publisher support.

     

     

    How would you guys explain the lack of sucess of the Kickstarter campain otherwise ?

    The only reason is because of this subscribtion imo, only a big publisher might be able to offer something else to the players.

  3. Ubisoft : Watchdogs, The Division, For Honor, The Crew, Steep, Grow Home, Child of light, Zombi U

    Electronic Arts : Unravel, Titanfall, Fuse, UFC, Kingdoms of Amalur, Star wars online

    Activision : Destiny

    Tencent : Blade & Soul, Smite, Monster Hunter

     

    The scared publishers is part of the past for most of them, especially after Star Citizen's popularity.

    If I remember, someone at NQ already said that some publishers were ready to get their backs otherwise.

  4. yes and you know that for certain, because you can see the future. You know because games with subscription models like Eve Online and World of warcraft did so poorly for so long before going belly-up.

     

    ~breaking news, this just in: they are the most successful MMO's to date. that's strange... our prophet said that the subscription model was doomed! DOOMED!

     

    Don't make me bring the dead horse into here.

     

    This is still a dangerous gamble, and looking by the kickstarter semi-failure campaign it doesnt draw many ppls in

  5. @johan26

     

    We don't have to explain to you why the Sub model will work out fine, there are 4 or more threads with plenty of content on this subject.

     

    Its their game, not our game and not your game. Their call, and most of us support their decision.

     

    Maybe one day you'll figure out what an internal forum is meant for  ;)

  6. 5,600 backers support subscriptions. Please, please don't compare DU Kickstarter to Star Citizen.

     

    I'm a fan of Star Citizen, but the games are very different. And just because SC went viral on Kickstater/internet doesn't mean every good/potentially good game has to in order to be a success.

     

    They were both about multiplayer, sci-fi, lore, freedom, space supremacy, spaceships ,trade and raising the bar of the videogame genre at the begining.

     

    I don't know why Dual Universe should not go this high knowing how large the PC community is ? This new game has had even more coverage than the previous one

  7.  

    Addressing the thread:

    It's very simple. If you don't want to pay subscription, don't support Dual Universe. Or, continue to ask for no subscriptions... but know that it's not going to change a thing.

     

    The devs are great about listening to the community, but there are certain things that are non-negotiable. This is one of them. 

     

    This is not a question about myself, I told earlier that I don't mind paying a monthly subscription, however looking by the lack of popularity and even the hate it has generated on the internets it looks like this game could remain very unpopular and therefore with no backers, no game, or no great game.

     

    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg?utm_source=website&utm_medium=website&utm_campaign=kickstarter

     

    5.600 backers as I speak while star citizen had six times this amount in its time and not even counting their own site.

    Dual universe is now known by everybody, has been covered in many websites, supported by some big names and now stil lacks of new backers; this should alarm NQ

     

    Of course I am standing for a big change in their monetization strategy looking by this popularity failure.

    If they cannot afford independance they'll have to pay the price of they'd kill their project.

     

    I would rather prefer to see EA, Tencent, Ubisoft, Microsoft or even Nexon backing up the game as much as needed to end up with something great rather than something close to a prototye due to the lack of money and their will to remain independant at all cost.

     

     

    So yes, some of you may be fine with the short term benefit for their ego but I call this a selfish attitude.

    But at this rate, NQ's vault will be so short of money that we won't end up with a great game but just a weak one.

     

    We all want to play the best game possible, but with just 6K players we won't do much.

  8. Textures, meshes, characters, environment kits, refined blocks and so forth,this game alsao has content.

     

    But believing that ppls will pay a lot per month and forced to build their own content is a mistake and we can see it live since the Kickstarter campain doesnt get much attention compared to the potential of this game.

     

    We are just very fews to accept it, and with this sole base this is not enough to afford such a game, please folks stop your selfish vision.

  9. It is a misconception that games with "only" tens of thousands of players "failed". Its not because the elephant in the room has millions of subs, that every other mmo needs the same to be concidered succesful. Ideas like that is why mmo's are how they are today.

     

    Obviously not everybody agrees or even likes the genre this way. Would we be happy with millions of players? Yes we would but only if that does not affect the ultimate vision of the game.

     

    And clearly you want to play the game or you wouldnt be here posting. ;)

     

    but it lacks of content and technical advancements which could only be brought with more money, therefore, becoming more popular.

  10.  

    P2P is the way to go here for NQ, no other option viable. Deal with it already, either you want to play this game (then pay) or you don't (then grind in-game and buy DACs with in-game money). Or just back Ruby....plenty of options. But it won't be crap-f2p-model

     

    First off there is no option viable only if they want to stay independent, which is toxic for quality when the budget is not there.

     

    and secondly if you make everyone running away from this game, you will end up with a niche that will be forced to close soon.

  11. Dual Universe just wants to commit suicide with the subscription idea.

    This game is not EVE online and should not take the same model.

     

    I've heard tons of players disapointed by this economy and not willing to back the game on kickstarter just for this sole reason.

     

    The cost of independance is high but this is not a reason to ruin a good concept ! 

    If the only way to get it free to play + freemium is to go with a publisher, please do it.

     

    Or even by letting players create their own private servers, since we won't see eachother there is no reason to build a gigantic unique server.

     

    Otherwise this game will collapse soon after its release because of the lack of high quality content and we will all loose a great potential.

     

    For the sake of the Videogame culture, please Novaquark, go find something else or the Kickstarter campain won't go any further.

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