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AfroDan91

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    AfroDan91 reacted to NQ-Naunet in [Jan DevBlog] The Mission System   
    Hey there, Noveans!

    As we ramp up for the next Dual Universe update, we wanted to begin sharing information about some of the interesting new features you can look forward to with the arrival of 0.24.
     
    One of the key highlights of 0.24 is the Mission system, affording the movers and shakers an opportunity to, well, move and shake their way to a wealthier DU lifestyle. And who doesn’t love the delicious sound of quanta cascading in their coffers? ?
     
    OUR MISSION

    In listening to player feedback, we know that players have been looking for more ways to make money. The Mission system will provide those opportunities in a number of ways that suits a wide swath of playstyles and experience.
     
    The intent of Mission system is to:
     
    Offer new ways for players, especially new players, to make money. Allow merchants to focus on creating goods rather than spending time traveling to markets to sell their wares. Give those who enjoy traveling more than making things a lucrative reason to take to those beautiful, wide-open skies. Create more traffic in space, hence more opportunities for pirates. Help organizations to coordinate internal work.
      The long-term goal is to enrich the Mission system with more mission types, starting with “taxi” missions, SoS, and later adding PvP and various other “formalizable” activities. For now, we’re introducing the Mission system with transport-type hauling missions.

    It all starts with the Mission Panel, a dedicated dashboard tab for job and hauling missions. It is equivalent to other dashboard tabs such as the organization dashboard tab. Within the Mission Panel, you’ll find the "Job Forum" section and the "Hauling" section. Each of these contains a similar page: a home page, a search page, a creation modal, etc.

    THE JOB FORUM

    The Job Forum allows players to create jobs with various specifications. (Please note that the UI for the Mission system is still in progress. The images below are samples of what it will look like.)


     
    The upper part of the interface lists “Aphelia” jobs, which are created by Novaquark to provide information about game events, like discovering new wreck ships, etc.
    Players can inspect job details in a dedicated window and engage in a conversation with the job issuer in a mini-chat integrated to the mission.


     
    You will also find Aphelia (NPC) missions that will provide new ways of making money. And, lastly, issuers can limit their missions to fellow org members only as a way to keep transactions and missions in-house.

    HAULING MISSIONS

    These come with formal guarantees on the rewards, collaterals, time, etc. It is tightly-coupled with the possibility to create sell orders so that you can express your intention to sell a good on a distant market and simultaneously create a transport mission to arrange transport of the goods to the said market.
    The definition of a hauling mission includes:
     
    Start/end point + indication if this is in PvP zone or not. Collateral (lost by the mission responder if the mission is not completed). Time limit. Reward.
    The game enforces these, picking the rewards and putting collateral in escrow when the mission is created. The content of the mission is to be retrieved either from a “mission container” (a new type of container dedicated to hauling missions, think of it as a mailbox) or from a market container. It is then stored as a package with the content hidden for the mission responder. (Opening the package voids the mission and the collateral is paid.) The package can be retrieved or delivered by interacting directly with the associated container (via context-menu entries) or within a 2km range by using the controls on the interface.

    Failing a mission can occur if:
     
    The responder does not deliver within the given time frame (including if the package is destroyed). The package is opened by either the responder or someone else (i.e. pirates). The destruction of the destination container does not fail the mission. Instead, the mission responder can keep the package and open it without penalty; however, this means the mission cannot be completed anymore.
      CAVEAT EMPTOR

    What is important to remember is that negotiations about rewards, or even the job description and purpose, are entirely declarative and non-binding. It is there as a statement, made clear with various warnings and “Are you sure?” windows.
     
    There’s often an element of danger involved when doing business. For some, the lure of pulling one over on an unsuspecting stranger has an even larger allure than the money to be made. Sure, you can scam sweet, trusting little lambs for a time, but eventually you’ll be the one to pay the price. Both the Job Forum and the Mission system have the possibility to rate the interaction for the issuer and the responder. Scores between 0 and 5 are attached to players as responders or issuers of missions (both formal and jobs), which will help to identify and potentially weed out scammers.
     
    YOUR FIRST MISSION STARTS HERE

    Your mission now, should you choose to accept it, is to head over to this section of the forums to share your thoughts about this devblog. Which do you anticipate doing the most: creating missions, doing missions, or pirating missions?
  2. Like
    AfroDan91 got a reaction from NQ-Naunet in Haulage Contract System Suggestion   
    Don't you hate when you need something but it's way more expensive on your planet if available at all? 
    Well I have the solution for you!
     
    The Haulage Contract System!!
     
    How it works:
     
    The listing
    Player A buys what they want from a market via the 'J' key market or l market kiosk.
    Player A then goes into a new tab under the 'Buy/Sell, My Orders, Market Container' list called Haulage.
    In there Player A picks a market container and selects the items they want brought. They then select a market location to have it brought to.
    At this point Player A sets a duration*(like market sales) and offers a payment for the job.(taxable of course  ) 
    Player A now chooses the visibility of their listing; their org, public, friends ect...
    Now Player A is charged and the listing is now posted for the select players to see. 
     
    * minimum duration is distance from purchase location - (delivery location / max speed)+50%     (I think this will help avoid troll orders)
     
     
     
     
     
    The undertaking
     
    Player B checks their haulage tab for new listings.
    Player B can see start point, end point, duration and cost. 
    To start the haul player B must go to the purchase location for Player A's item and pick it up. At this point the game converts it to a new game item called 'Player A's Cargo Container/s'* and changes the listing's status to 'In Progress'. 
    Player B can now transport the goods from Purchase location to delivery location and receive payment.
     
    *This item has the same weight as the goods purchased(this will make stealing them not an option but still costs the resources to transport the goods.)
     
     
     
     
    Outcomes
     
    Successful
     
    On a successful delivery the money is paid to Player B and the listing is removed.
    The item is now stored in the market container of Player A's chosen delivery location just like they purchased it there. 
     
     
     
    Failed
    If the duration expires or the cargo item is manually deleted from Player B's inventory, the Cargo Container is deleted from Player B's inventory and they are given a notification that the delivery is over.  
    A notification is also sent to Player A that their Haul request has expired. Player A is refunded the cost minus the tax.
     
     
     
    Pros 
     
    Opportunity for large orgs to pay their members on a more structured basis with less trussed based risk.
    Less risk 
    It also allows players to pay for the convenience of not having to travel all that distance/burn fuel.
    Gives people something more to do for money than just mine. 
    People traveling from planet to planet can potentially offset some of their cost by picking up a haul for the journey.
    Potential for expansion with bot orders.
    Potential expansion for delivery to pirate outpost for different reward.
     
    Cons
     
    Wasted time on failed deliveries
    Might not get used
     
     
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