Schematic pricing is still ridiculous. Take, for example, you want an AND operator for opening your doors. Something that you could make with three simple components and less than 100 h in materials has now turned into 500 h on the market or 544 815.89 h in schematics alone, at the now reduced prices. How is anyone supposes to sell what should be a 100 h part enough times ever in the game to make that back? Mind you, and this is not including the factory machines, I am assuming you already had that investment prior to .23. So even at the current market cost (which I will never use one at that expensive of a cost) of 4500 h, it would take 121 sales of what is essentially a fluff part to just break even. How does HQ expect to have an economy work with this being as ridiculously priced as this? I can go on the internet now and just look at a schematic on how to make an AND operator; this is silly. HQ wants this to be an R&D cost to limit entry. This definitely limits entry. However, HQ stated that they want this to be recuperated in approximately three months of sales. I cannot see selling 121 AND operators in a year leave alone three months, especially at the current market price. At a fair market price of somewhere around 200 h it would take ~2724 units to break even or, in my opinion, years of gameplay. The schematic for an advanced maneuver atmospheric engine L is 16 754 811.56 h alone, not including the millions of sub-component schematics, as the advanced burner alone is 677 8600.26 and an uncommon combustion chamber L schematic is 1 669 817.79 h. Given this, even a low estimate of 25 000 000 h is required to produce one engine. Current pricing on the market with only two available on Madis is 1 999 999, so about 12 units to recover the cost, but I don’t think a part that was selling for 200 000 h is now worth ten times its value. So again, around a 120 unit recovery to break even. The DU community is not big enough to support sales in these numbers at these costs.