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Kytheum

Alpha Tester
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Everything posted by Kytheum

  1. Hopefully, I'll start looking into it more and more before release.
  2. So a bunch of people who committed a crime will sit there and follow your directions to join a discord server? While you give them permissions to enter your room. Even if you're made a channel for your entire goverment. getting people on it so you can warn them is a bit difficult. Also, this can't be compared to EVE or WOW. they are both MMO's yes but Dual Universe allows people to create a massive government which can house possibly thousands of people. And getting them onto a discord server would be difficult. The easiest option in terms for communicating to people in such a situation would be to approach them and hold down a key while you inform them. Rather then hoping there on your organisations discord to find there not and then sending them a link in game which by that stage it would have been easier to type the message.
  3. Anyone can be sued for anything. It's just how well you can avoid it. Disney and Especially star wars is a massive community and Disney loves that. They seem to be fine with Fan art and creative uses. Do you see Youtube videos with Star Wars content getting stuck down? No does fanart? No, do FanClubs? No. But they are very touchy on the Subject of Star Wars Games. Since they signed a deal with EA. Any star wars Game must be made by EA. And EA is very tight with image use. So in a way using Star Wars content to a degree should be fine as long as it's not saying "Look here this is Star Wars!". NQ doesn't want EA knocking on their door. So I think that's why Star Wars imagery in gaming areas is very risky. Also remixing Images like Leonis seems to be fine I wouldn't touch Star Wars, but using Imagery from Google images and giving it a touch up like i do like My signatures and my Information panels should be fine. usually, the artists that produce them are happy to see them be used. Or they simply don't care. Anyway. The Empire is pushing itself away but it did use the Empire as a template and we like to keep a bit of the Star Wars feel. That's why there are a few Star Wars ranks and why our ship designs are transformed look-alikes of Actual Star Wars ones. IN my head Dual Universe is a Canvas and anything made in it is Fan-Art like using Photoshop.
  4. OS as in something like Computercraft. (Minecraft Mod) It acts like MS-DOS and allows you to create files. So you could have a startup file hat executes a command on startup.
  5. This system could also run off Client. It would reduce stress and probably make it easier on the devs.
  6. I couldn't have said it better!
  7. So lets say there is a random bunch of civilians in the street and your law enforcement and they have done something wrong. You could either take the time to Type to them. Or Invite them it a discord server or whatever else. Or just press a button on your keyboard. Using Discord, Skype Curse or anything else is way to hard to run in these situations. You would run into too many people and getting contact information is inconvenient.
  8. They. Could add a feature that allows scripts to run for a limited time if they are remotely accessed but as message flow halts so does the scripts. And if your communicating ship to ship hopefully they would be in their ship for the script to run.
  9. The Description has taken a major change to the bottom half. More fAQ and also the banner image loads as well as Imperial ranks. (ranks are WIP)
  10. I don't see how someone could say no to this. It's almost essential for trade and managing a government. Also its highly configurable and can be disabled completely if you don't want it. Saying no to an optional feature makes no sense. There is no proper reason against it i can think off besides mic spam and trolls. But like i said above its an optional feature.
  11. Simply just enable a local voice system that allows you to communicate in a 20-meter radius with it getting Dimmed the further you are away with barely being able to hear it at 20 meters. Then simply make it default to push to talk and allow an option that's easily spotted in options to disable it all together so you can hear any player. Then make two systems. One allows you to mute a specific player. And one allows you to "tune-in" to a player which would act like blocking out all the other players voices and only allowing theirs. See no reason why this is a no, besides development resources. Since all players can disable it easily.
  12. My original idea before territorial units were announced was simply using a military as a deterrent to keep citizens in check like what happens in the real world. You know if you steal. You will be arrested and if you resist and continue to resist, it may end with your death. My idea for how this would work would be Like the following Scenario. I spawn into the game for the first time and after a few hours, i settle on a small moon. I set up turrets and attack anyone who comes near trying to destroyer what I have built. Then I decide while I'm offline I Would team up with someone in an Alternate time zone to keep watch and we share resources. And then we would gather more and more people until the Base always has at least one person maintaining it. And then after a long while, this Base would expand into a city. With every citizen understanding the basic rules. And if one citizen broke them all the others would feel disgusted by their actions and they would become alienated and easy for law enforcement to punish the accused.
  13. What people say should not be moderated. I'd expect people to curse and even swear in a game like this. The problem is when people become racist or offensive to other players outside the game world. If for example you're on a bridge giving orders and your last words are "F*ck" before the bridge is destroyed. Or a pirate gang leader gives some amazing speech with curses in it. Personally, the swearing doesn't get me but when some child comes on and screams into his mic for a long time. Even though I don't think people would pay for the subscription just to scream into there mics.
  14. I see no reason for it not to exist. As you could disable it entirely if you do not want it. maybe in the options this will happen.
  15. So let's say my organisation, for example, the Empire. Uses the same technology as the ark ship in an area?. The Empire is rather a government and not a company so civilians and Military need to be kept distant and the civilians who do wrong things need to be punished. For example, let's say a criminal who is a part of the Empire attempts to kill an officer and then flees. Would PVP be enabled so you can shoot them down or would everyone in an Org be protected? Are there any ideas from devs to change how claiming and such works for government rather than organisations? Or is there a way for it all to work? What do you think?
  16. I guess if your in a market and its loud you can simply mute all player sounds until you leave.
  17. Well, the thing is where would you run into a player? And if it's in a gathering every other player may feel the same about the guy and "force" him to stop. Maybe you could run into him in a street in a city were he is screaming as people pass. And if that was the case it wouldn't be that hard to mute him. And before that someone else might have complained and the local Authorities of the city would have already dealt with him. And I doubt this game would be full of people screaming into their microphones especially with push to talk being default. And if a city can be built and sustained in the first place you would think the people who built it are also formal enough not to scream into their microphones for pointless reasons.
  18. I didn't mean an actual implementation of Reputation into the game as something that is measured. But rather players make deals depending on their trust or willingness to take risks and trust players. And they could base their trust on news that other Players have told them or what they have heard of them.
  19. It should be a very short ranged distance as well. before it falls off. And if its easy to mute it would be hard to exploit since most players won't be very close to each other or close enough to hear each other all the time. And if some annoying guy is screaming into the mic you could either walk away or mute him.
  20. [Notice] I did make this thread earlier but I didn't have all the information and this time I also decided I would include a poll for user input. I have two suggestions. My first suggestion is Wireless LUA. which allows you to send packets of data to other ships. The packets would have to be sent in a string form but can be converted. This would allow for more complexity into the game allowing some new business's and opportunities to open up in the area. Players and companies can set up communications networks. that you can use to privately message someone across worlds in the game. This can also be used for remote control for example. Someone could use this to build a drone. They could tell the program to go left 10 meters and it will send a message to a ship which will translate it and respond accordingly. There could also be a Self-destruct code for instance. Like of a ship is lost and you have a password to destroy it you can. Syntax would probably go as follows: Sending packets: packet.send(id,"message") Reading and Responding: if packet.read == "7789" then self_destruct() end The id function is used to represent a specific ship. Every ship would have their own ID and to get it an example of syntax would be: get_id() Players would store their ships ID's in a sort of phone book. And telecommunication organisations could make their own massive unified phone book of numbers used to communicate with other organisations ships. My second Suggestion. My second suggestion is a complete terminal interface on which to program a ship from. Compared to dragging components into different slots and writing code into those components. This could be optional like a button to toggle which views your most comfortable with. The terminal view should allow you to see and access everything about the ship like a startup script and even file management. This would allow people to build an OS on which their ships runs and even sell it allowing more programming possibilities yet again. What do you think?
  21. Isn't a core designed to also be the axis of the ship? For rotation and such? Having multiple cores would just break it.
  22. This is the Royal Destroyer it's the Political and Military HQ to the Empire. It's inspired by the Finalizer which is seen in the Force Awakens. More information will be posted about it soon enough.
  23. If you can convert IRL currency into in-game currency and vice versa then that would make it technically possible to pay to win? if I can get in-game currency and buy an OP ship of some guy then that would seem unfair to others. Also, this can be implemented by a player business's it's not something that needs to be default in the gam,e.
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