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riesen25

Alpha Tester
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Posts posted by riesen25

  1. Bounties would help make it more dangerous for the pirate and criminal orgs, which might make it more interesting/challenging for them. Could even go as far a setting bounties on and entire organization and anyone that is a member would also have a bounty. Otherwise, smugglers are just mailmen with spaceships.  :lol:

  2. I had a similar concept on a warhead as well. Get a mine or mines, attach a large voxel tube under that impromptu warhead with an engine at the rear end, put as much fuel in there as possible, add a DPU guiding system towards a target.

     

    Simple ballistic missile build-up. Can be improved :P

     

    I like it. Instead of ICBMs we could create IGBMs (Intergalactic Ballistic Missiles)  :D

  3. or, you know, let people put some brain into it before buying a "legondary" ship worth of quality, only to realise the ship is made out of gold and has zero maneuverability whatsover. This "quality" mechanic is screaming "scamm tool" for some smarter people.

     

    Add maneuverability as a quality factor. There could be a requirement of testing a ship before you receive a quality rating. You would have to fly it to get top speed, turn radii, etc. which would translate to the maneuverability factor. So no, you wouldn't be able to build a gold ship. 

     

    The other thing preventing scamming is the RDMS. Having a warranty on products could prevent such a thing. 

  4. Do we really need more ways than mining to ruin planets, seems that is going to be more than enough.

     

    The planets aren't going to be made of 100% valuable resources, and they probably won't 100% mine-able. I've seen numbers thrown around that about 70% of a planet would be able to be mined, which would still be a daunting task if only 10% of a planet is valuable.

  5. I'm just sitting here thinking of different materials now.

     

    So you can dock with a spacestation and 'recharge' your ship.

     

    So you want a Prius ship?  :D 

     

     

    We know that energy is a very important factor in space. Without it will not be able to operate our ships, space stations, buildings. We need to produce energy.

     

    I think it would be nice if it was possible to build large solar panels.

     

    1) We use solar panels to collect energy.

    2) We can build them in space, on planets and moons.

    3) They are built with "solar panels" modules, so they can be different sizes.

    4) Size affects on the amount of energy we can collects on hour.

    5) To operate the solar panels require:

    - "module" that will convert energy to a form that can be used,

    - "module" (cell) that will be storage for energy,

     

     

    It would be great to see in space large space stations or base on the ground with large solar panels.

     

     

     

    This would allow power to become it's own industry. Companies could buy and sell power for buildings and ships adding to the diversity of the economy. 

     

    And may start more oil wars...

  6. I would add an "Anti Mag" field category for stealth purposes assuming there are ways to detect ships. Obviously it would only be effective at certain distances and would also require power. 

  7. I don't know why it wouldn't be possible. You can program ships with AI so why not write a script that directs a missile to specific coordinates of in a specific trajectory? As long as there are volatile elements that would explode on contact or other components that would do the same. 

  8. A quality system could be based on efficiency. Depending on the complexity, if a power-plant cannot support ship-wide systems and fire all weapons at the same time, then that ship design would receive a lower rating based on the design itself. Or if there are classifications of ships, a fighter with low speed and maneuverability but many guns might receive a lower quality rating. 

     

    Then, there could simply be a system based on dependability in which a higher skill level would produce a more dependable component.

     

    I like where you are going with this. There could be certain requirements for different classes of ships like maximum dimensions and/or weight. Then there could be requirements that determine the quality rating for that particular class. A ship has X guns and Y engines and that determines the quality. But it works both ways, too many weapons adds weight and it could be unable fly. Types of materials used could also be a determining factor, but there would need to be a way to limit what low experience players can use, otherwise quality doesn't mean as much if anyone and their mother can build a high quality ship. 

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