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mtggeek

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Posts posted by mtggeek

  1. 55 minutes ago, BiGEdge said:

    Basic Balancing is the most important right now...
    More and more people are leaving the game, because they have everything with little effort within a month.
    Thats exactly what i expected with the last Alpha patch when the beta started.
    And the whining from many people when making everything harder or nerfing some systems afterwards was another thing that i expected.

    What i have learned after all the years, that NQ always tryes to do anything to make DU an emergent system.
    A second Life, a virtual identity, where you have to work befor you get something.
    Not like in other games where you play for couple weks and you have everything you need.

    This is exactly what was needed to make the community bring more people to the game, because you need them to archive something big.
    But i agree... not listening and start easy and not sticking to the initial plan would disappoint people.
    The initial plan was, that it would take weeks or even month to have a ship and reach other planets.
    Now with some issues and even some people who will stop playing because everything will be too hard for them was expected
     

    Excuse me sir!!!!!! Are you out of touch!?!?!?!?!?! It only seems easy for you Alpha Tester because you got to exploit earlier glitches. And it is my guess you are a part of a larger org. I jump to play this game to play this game for it had a market like Eve and had factory building like Factorio and Satifactory which fit both me (a factory builder gamer) and my Friend (who likes the market). we both played Eve and hated that you had to have a PAID subscription for Months if not years just to do anything because of a skill is needed just for entry to be able to make Isk or even fly ships that wont just get killed in an instant from a gate ambush. This Update will kill any small org of a few players (like ours, which we are trying to grow). We are struggling to just make money in this game as it. We didn't play the game that you see in Youtube where we focused only on selling ore or making only high money value elements. We just moved to a new planet which took over two months (my total play time) and millions of quanta just so we can build a factory so we can help disrupt an over inflated market. This is all to encourage people to move off of Alioth. Our true aim is to be a ship manufacturer but we need money to sustain the building process and proto typing phases that incurs. This Game already has a lot to tackle for small orgs or solo players. This update will only cause more harm then good.     (As a side not we also moved to another planet because my friend doesn't have a high end computer so we moved to a less populated planet so he can still play the game while he waits for money IRL to upgrade his PC)

     

    I think if they want to stimulate that market, they need to have more avenues of income other than the aforementioned methods that are on youtube and daily login. If people have money that can be made more easily/readily, they will be more willing to spend it. 

     

    Like others said another fix is supply, whether that is make it a little easier to find ore or allow talents to increase your output of manufacturing. the more supply that can be put on the market the more prices will drop and allow for the more flow of quanta.

     

    Focusing on PVP will also allow for the flow of good to be generated, as like in Eve, this will drive the production of good as stuff is destroyed. For with out a demand of stuff people, especially mega orgs, will only stock pile items or not manufacture for sale as there isn't a strong demand for them. tedious grinds is what kills games for the bulk of players.

     

    These other fix like with anything can be exploited by Mega orgs but that is the nature of mega org. they have enough people to cope with any changes. If you want to help the market then you need avenues that drive competition not make it more of an monopoly for the Mega Orgs. It is better to have a bunch of small orgs that cause friendly competition then to do something that is more benefitable for mega orgs. 

     

    If this patch goes through and this games just becomes a place where if you are in a small group or solo you cant really play at all, I think I will just count my loss of a year subscription and forget this game. I like the game as is because it allow us to build something spectacular but this update will only kill it. If people have everything "too easily", then they are not dreaming big.

  2. On 9/20/2020 at 3:10 PM, Aiwhisper said:

    Instead of something complicated like this why not just limit it to the large dynamic core? That way only the largest of ships could provide industrial options and once power is implemented it would be limited further by moving since your engines and such would need that power as well, also more risk since your ship and all that industrial equipment could get blown up. :) 

    This would be awesome because what benefit would larger and larger ships be if you can't find some use other then just bigger and bigger haulers/carriers. I would like to have a mobile mining base. Just so I can refine some of the ore while we mine. I would be fine if it limited on the number of industry elements.

  3. I am curious if there is or will be total ship/construct destruction? Or are elements infinitely repairable? If they are infinitely repairable, then it would be pointless to be a shipyard org or ship builder. Those types of orgs/jobs would not be economically sustainable. I have been searching for any current data/post stating as much. More information would be much appreciated. 

  4. It would be nice to have an Item to split links since Elements (Hub/Containers) can only have so many links In and so many links Out. I have been working on a compact early factory and have been running into this problem where I can not have all my pure metals in one large container that go to all other industry that require pure metals. If we had a Link splitter, all my metal works could have an input from the splitter and the splitter have one input from the container then i could have more industries connected to the one container to pull from.

     

    Alternatively if we could have more links per container/hub (albeit it is probably performance heavy so less desirable by the Devs)  that would be nice. Or the Hub could act as either the input or output and we can link the containers from the industry allowing us to reuse some of the same containers.

    Any other thoughts or comments would be nice.

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