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dr_dre

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    dr_dre reacted to NQ-Nomad in Beta 1 Release Notes. Last updated on September 8th   
    Hi Noveans, 
     
    A new update is available today. It brings bug fixes and should also allow some performance improvements. Dual Universe is now in r0.22.9 version. The changelog is available below: 
     
    Bug Fixes
    [Market] Fixed the "sell to this buyer" / "buy from this seller" context menu and improved the label’s description. [Market] Fixed Market quantity notifications. [Market] Fixed Market seller/buyer source information for normal and updated orders to show more relevant information about transactions. [Market] Fixed reminder notification for Market purchases. It will now only notify players after completing a local instant buy. [Barter] Quanta symbol in quanta input no longer overlaps the value in the quanta input in barter. [Barter] Fixed a bug in which Quanta wasn’t displayed to both participants. [Barter] Fixed a bug in which players could not move items from their basket to empty slots in their inventory. Fixed issues between Linked Containers and Container Hubs. Please note that a possible delay of 10 seconds may occur before the Linked Container right/distance is updated. Build Helper now performs a full element update even in piloting mode. [SFX] Fixed harvest tool sound effects.
    Gameplay/Changes/Improvements
    All Institute buildings have been removed from the Alioth and Sanctuary District Areas to improve performance. A new district has been created near the Arkship that is not a starting district but has the Institutes. Each District in the Alioth starting area has a dedicated teleporter in the “District Center” construct (previously District Market) to visit the new Institute District. 10 new markets have been added near each District in the starting area on Alioth. All market functions have been removed from the Districts themselves, and existing market orders have moved to these new nearby standalone markets.  This change is intended to reduce the number of ships parked in the starting Districts, which was causing framerate issues for starting players. Anyone returning to the starting area (Pioneer zone) to use the markets should instead go to the standalone Markets nearby.    Removed "Share Publicly for all" as some players accidentally misuse it. Using the maneuver tool now prevents damage. [GUI] Various interface sound effect changes. An error now displays when players try to convert organization constructs to personal ones when max construct limits have been reached. [PVP] Alerts are no longer displayed in safe zones. [FTUE] Updated First Time User Experience according to the District refactor (Institutes and Markets). [FTUE] Robustification of tutorials has been reintroduced. Players can no longer close windows or click when important actions are taking place.  
    Known Issues
    Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored. The starting FTUE tutorial notes the location of tutorial teleporters as being in the District Center  (previously District Marketplace) where the market pods used to be. As a workaround, these tutorials can now be found in the new Institute District. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. Numerous French and German localization issues have already been spotted. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash may occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting.
      Cheers, 
    Nomad
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