Yeah... They just destroyed the entire District market dynamic in the typical NQ "fix the symptoms, not the cause" way of doing things.
The number one selling point for this game was building large community settlements, space stations etc. So it is a bit ironic that the biggest problem with this game is that it can't handle more than a handful of players/constructs gathering before it breaks down..
I am pretty much at the point where I need to take a break from this game.