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Posts posted by NQ-Deckard
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Hello Noveans!
The r0.23.2 version will be released shortly, so without further ado I give you: The release notes!Improvements
- [Linking] Better performance link visualization with link tool.
- [Linking] Links don't show anymore unless you point at an element.
- [Linking] Ctrl forces the previous visualization of all links at the same time.
- [Linking] Ctrl+Left-click on an element toggles the visualization of its links.
- [DRM] Displays the creator name and the DRM flag setting for blueprints in deploy blueprint window and blueprint duplication window.
- [DRM] Displays a warning in item inspector if the inspected blueprint is not DRM protected OR does not hold any creator (for old alpha blueprints).
- [DRM] Added a line in build helper for creator name and DRM setting.
- Reworked the whole audio system for industry units.
- Improved the ambient music system.
- Market selection dropdown in the market container now only shows markets with items present as well as the one where you are currently located.
Gameplay Balancing/Changes
- [Schematics] Reduced the cost of some schematics. The difference will be reimbursed for those who already purchased these schematics from the market.
- Dispensers no longer store items, instead they now create ‘images’ of the items added to the batch. This removes the need to have real items locked up inside dispensers.
- [Dynamic Constructs] Speed is now restored only when the avatar is parented to a construct. It is not enough for the avatar to just see the construct. Also enables the fact that destroyed cores imply frozen ship.
- [Lua] Updated codex.
Bug Fixes
- Smooth tools now correctly display pending operation message.
- Fixed a bug where construct default Lua was overridden when piloting.
- Fixed a freeze when dying with the Lua editor open.
- Fixed missing localization text for "Edit recipe bank" RDMS right.
- Fixed an exploit involving Lua DRM.
- Fixed Alt-J shortcut for Warp Drive.
- [LOC] Various localization fixes.
- Fixed set destination scanner result.
- Fixed inspecting blueprints.
- [GUI] Fixed call to request blueprint in duplication panel and deploy blueprint panel.
- [Tutorial] Fixed some bugs in Industry tutorial that prevented the player from completing it.
Known Issues
- Windows certificate is not up to date. This may prompt a warning message for new players during the first install. It can safely be ignored.
- Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that.
- Numerous French and German localization issues have already been spotted.
- In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now.
- A random rendering crash may occur under some conditions due to low GPU/driver resources. Disabling Volumetric Clouds in Graphic settings may help.
- Voxel crashes may occur due to low disk/memory.
- [SFX] Only blue fireworks currently function.
- [Industries] Talents that impact ingredients of schematic products are not displayed client-side, but the schematic updates with the server schematic when starting.
- [Screens] Transparent screens display as solid white when loading in close proximity
- [Screens] High-frequency text updates on screens, cause text to not display or flash.
- [Elements] In certain situations, elements unload at high speeds.
- [Elements] Issue causing electronics industries to displace slightly.
- [Crash] Triggering a detection zone after maneuvering the construct it is attached to leads to a crash.
Thank you,
NQ-Deckard
Beta 1 Release Notes. Last updated on September 8th
in Beta Updates & Announcements
Posted
Hello again Noveans!
A new hotfix has been deployed, and is ready for you to download.
Bug Fixes
Dual Universe is now in version r0.23.3
Thank you,
NQ-Deckard