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Quinn23

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Posts posted by Quinn23

  1. To me, blueprints should not be alterable. I'd like to see authorship of blueprints. Like if you buy a blueprint for a ship designed by Zaphod Beeblebrox (instead of stolen), when you construct the ship, it would have somewhere on an info tab on the ship, "from a blueprint design by Zaphod Beeblebrox." It would be sort of an in-game acknowledgement and advertisement for the designer. Same with a chair or pre-fab housing or whatever . . . 

  2. Personal Transporters. I would love to have home bases on different planets and be able to pop from one to another. But, that would undermine the need for ships. Probably not going to happen.

     

    Personal Cloaking Device? (PCD)

    Structure Cloaking Device? (SCD) Imagine being able to build a structure, your home, office, whatever . . . and be able to cloak it and manage visibility access, like a secret imperial base or something.

     

    Beam me up Scotty.

  3. I would think that their would need to be an unspoken zone of respect for other player's constructions. I can see mining the same area to prevent them from gathering resources. Aggressive, but a valid strategy. Except that we aren't really going to be in competition. That does not seem to be the nature of the game. And then there is the question of it the resources rejuvenate or respawn? These concept would have to be taken into consideration. But morphing someone else's construction? That just become griefing.

  4. The devs have said that combat will be more tactical than responsive, so being able to customize weaponry and ammo would definitely be interesting as it would make the tactical component less predictable. If we have a static, finite pool of weaponry and ammo and defenses, warfare might become predictable and fall down to numbers and economics though tactical can definitely make a major difference, but a dirty missile with a secondary explosionary devise that explodes after armor penetration could definitely have a major influence.

  5. That could be interesting. I don't think geosynchronous orbit would be an issue. I agree that a no fly-zone might be a requirement, but how would that be enforced. I think it would be best on starting planets so that noobs could take advantage of it. 

  6. The Devs had said they intend on expanding the types of shapes available. This would allow for making cosmetically different types of structures and elements.

  7. Best is a matter of perspective. Some people will like space (room) in their elements. Some will want efficiency. Some might like engines that are faster to accelerate while others want higher top speed. If there are space constraints, do you choose more room for weapons and people to man the weapons or do you choose heavier armor and just try to survive the gauntlet as your top-speed engine propel you forward. And then some will just like the cosmetics.

  8. A personal stargate in my basement so I can whisk from planet to planet to man my mercantile as needed and transfer resources where they make the most sense. I'll call it a WHISKER: Wormhole Housed Industry Support Kyrium Engineered Resource.

     

    "Hang on, let me jump through the WHISKER and see what I have on New Ares. Be back in a couple of minutes." 

  9. I think the primary challenge would be to get people interested. It would be a novelty and selling the security of it, once that security had been established, would be your hook. But, the location, floating in the skies, would also be a deterrent. People will want to be where they can get to resources in a reasonable amount of time, and that is going to vary from person to person, but if they have to spend time going planetside instead of being able to set out immediately, that will present a small challenge to attracting people.

     

    Still, the novelty and presence could be a strong pull as people see this place in the sky and curiosity works its magic.  Then, the location might encourage only the people truly interested in building the sky-city to stay and that becomes a stronger city and a tighter community.

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