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IMPLeroyJenkins

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Everything posted by IMPLeroyJenkins

  1. Granted, I did probably miss a few features here and there. I didn't wade through the tutorials. This was just my impressions after 6-8 hours of tooling around. To clarify what I mean my a "baseline level of automation", having to manually establish input, output, transfer, and generally micromanaging the logistics should be the part that's automated. As with Space Engineers, you simply make sure the ports are connected and click a toggle to link the inventories of related industrial equipment. When an assembler in SE needs a specific component, it can reach out through connected inventories and pull what it needs without the player having to do anything more than ensure the ports are connected correctly at installation. I could deal with the fact that the assembler isn't a one-stop shop if you didn't have to set up the logistics chain by hand to make everything work in concert. SatisFactory is actually fairly close to DU in scope, but for some reason the production chains seemed more straightforward there. You didn't have to spend more than an hour or so at most making things by hand to get your supply chain going.
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