Time for a new update and here's the release note. Dual Universe is now in Beta1 r0.21.3 version.
Improvements
Improved minimap rendering performance
Players are now able to share a territory with a right-click menu, for friends, organizations, nearby players or everybody
[FTUE] Fixed and improved the input reminders during First Time User Experience
Gameplay Balancing/Changes
The login screen roadmap is now localized in all available languages
Added a new "health warnings” disclaimer in the login screen
Crash Fix
Fixed a crash related to minimap performances
Bug Fixes
Fixed the ‘Loading rights’ query bar which was visible when looking at a foreign construct from a cockpit
Updated assets for harvest rocks and fixed Natron that looked like Malachite
Fixed invisible market markers on Madis Moon 2
Fixed a bug where the current core/skip tutorial was not restarted after getting out of a sandbox tutorial
Fixed an exploit with Lua scripting
Known Issues
Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players in the first install. It can safely be ignored
Uninstalling the game directly from Windows will leave the game’s files on the disk anyway. Please use the game's dedicated unins000.exe uninstaller in the game's directory for that. This will be fixed soon!
Beta keys system to distribute codes to your friends doesn't work for existing accounts yet. This will be fixed in the coming days
Numerous French and German localization issues have already been spotted and we’ll fix them as time goes by
In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is even displayed. It may be due to being too close to a District. Trying again from a bigger distance should solve the issue for now
A random rendering crash can occur in some places because of some exhaustion of GPU/driver resource
Voxel crash about disk/memory exhaustion
[PvP] Slight difference between radar and 3D marker distance displays because radar uses the construct center as origin while 3D markers use the player position
[SFX] Only blue fireworks may work for the moment
The image upload feature is not accessible via the website and will come back soon
[Disclaimer] Health warning message is only localized in English for now. It will be translated into other languages next week
Cheers,
Nomad