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Pain29

Alpha Tester
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Posts posted by Pain29

  1. 2 hours ago, MrFreux said:

    Ok, I have no idea what I'm doing wrong, but since last update I cannot craft a default amount of cement. When I press 'start', It changes from 10m3 to 180m3. Any ideas? Screen bellow.

      Reveal hidden contents

    cement.JPG.4b8b0936203fdc16b1951b5503a7fee8.JPG

    I get the same thing with certain minerals

     Not all minerals does it though. I hate the fact that when you select doable and a list of things you can create shows, you can't really create them due to the amount of ingredients changing once you hit start.

  2. Right now the economy is crap. I have an idea that can probably fix it. Get rid of players being able to craft everything. Add in talent tree where you have a certain amount of talent points that can be spent. This will make every person unique. Some players may dedicate it all on industries, others may dedicate it on piloting, and others may dedicate it on mining. It should take time to master in different profession That way it will force the players to buy from each other. The players can also reset their talent tree and pick a different profession with a cool down of 1 week before changing again. A player should not be able to craft everything. This will cause them to mass produce pretty much everything and undercut others by selling them for the lowest price. This will cause current and new players trying to sell but can't mass produce to earn no money on the market. Players should not be self efficient, but rather rely on products sold by other players. I see some of the same players going from market to market selling a lot of stuff for the lowest price undercutting those that are trying to make some quick cash just to be able to do anything. Those players have like 200k Qty of products in each market. Players should NOT have to rely on daily logins just to get a reward of 100k, which for a lot, is the only source of income.

     

    I would post this on discord since that's the main thing the DEV communicate on, but you can't comment on anything. Only certain people can post on discord. 

     

    If anybody has any suggestions please comment below.

  3. 1 hour ago, joaocordeiro said:

    Small ships actualy have the advantage here. 

    The larger the radar, the farther it can lock

    The larger the target, the farther it can lock

     

    No manual fire is planned. 

     

    NQ has expressed desire to improve detection mechanics. And has mention something close to jamming mechanisms. But nothing for the near future. 

    How does smaller ships have advantage? Large ships has larger turret that can dispatch smaller ships (strike craft) with ease due to auto lock which the weapon will always hit its target. Basically with auto target, players has to build bigger ships with larger health pool to remain in the fight. It all comes down to who has higher health pool and better weapon stats.

  4. 12 minutes ago, DrEvilHomer said:

    I have neighbors in almost every hex around me.  Haven't had any issues with performance because of that.  Only issues were in the starting areas where they have like 100+ speeders laying around.  Is it possibly your video card driver being out of date?  Maybe your specs are matching the recommended?  You should be good on the moon, I would report any issues you have to help them fix performance in the low population areas as well.  

    I meet all the requirement. I even use the detection tool which says I meet the mini and I can also play majority of high end games. I actually had this laptop built strictly for gaming.

  5. 27 minutes ago, DrEvilHomer said:

    Part of any beta test of an online game is to test the servers.  Stress them, add more players than Alpha phase to see what breaks.  It is very early in beta and things break.  They are working on the servers and performance.  They are trying to square away the website issues and log in problems.  If you are are the point you no long need to stay on Ailoth, fly to the moon and claim your sanctuary hex.  I have been mining and building on my hex for the last week without hardly any issues.  They are aware of the issues you speak of and are working on it, just report any new issues you find and try to be patient.  Watch some tutorial youtube videos, read the codex, help answer questions and chat on the forums, if you can't quite play just yet.  It is hard to not play a new game, but sometimes waiting a day or two, or even a week can make a big change especially during a beta.  

    I'm on Sanctuary moon and some neighbors decided to settle next to mine

  6. I'm really trying to like this game but the performance is bad. The glitches that comes after the game unfreezes is horrible while in a ship. I crashed my ship so many times due to a glitch that occurs  after  the game unfreezes. While give an input command the game freezes when getting close to populated areas or entering the atmosphere. After it unfreezes, I lose total control of my ship. Engine is heard but no propulsion along with the speed gage going up and down while falling out the sky. Another glitch is where if you are turning your ship in a certain direction, your ship will be forced to turn in that direction after game unfreezes. The only way to fix that is to get out your ship and get back in. I'm also experiencing a speed boost while in space approach a planet after the game unfreezes. I went from 4k approaching the atmosphere to 18k within a few seconds and cant slow down. It caused my ship to break apart soon as I hit the atmosphere.

    My ship constantly goes underground due to terrain rendering over my ship causing me and my ship to fall under the map. It sucks that FETCH command can only be used once every 24hrs. Cool down should be removed until the game is more stabled.

    Far as performance, due to large population and a lot of constructs built by players in districts/markets, causing a huge lag that causes my ship to miss its landing mark and crash into random parts of the base. Markets a literally clutter with speeders and ships. I feel like there should be a virtual garage at districts where players can store 2 constructs. It can be ships or speeders. extra slots will cost credits. I believe this will increase performance at districts/markets, clearing up all that clutter. The lag is so bad that I have to keep on trying to refuel engines because it keeps on reverting back to what it previous was.

     

    Before implementing new features, please work on stability first. Thank you.

     

    EDIT: Just enter the game for the first time today and can't do anything. Nothing but errors such as internal server error, pending operation, inventory transfer error, you are trying to execute too many operations. Only thing I can do is enter the market screen and fly around in my ship.

  7. 1 hour ago, joaocordeiro said:

    You can hide the widgets with <item>.hide() on lua or by commenting the <item>.show() from the unit.start().

    But then you don't have any information about your flight

    That sucks because I feel like the 2 objects at the bottom that looks like displays should be where all the information should be stored. Not in the center of your cockpit window. Can't even see out of it.

  8. So my ship stats is displayed in the center of my cockpit window. How do I get it out of the way? There are 2 objects that looks like displays where the ship stats should be. One near the left knee and the other near the right knee. How do I move it into those 2 objects?

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