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Posts
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Posts posted by NorthernHermit
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Shall we stop now ?
Builders will be able to sell, or buy their creations together with other players to increase their wealth for other purposes.
Source: https://board.dualthegame.com/index.php?/topic/378-devblog-builder-gameplay-voxel-tools-elements/#entry1806 first post
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Well im not up for F2P model either, it is worst possible model for this so i am up for B2P because i just need to save few months to get it Plus one big con is that only SE and Blizzard only can go with subscription model because they get money from other products so im afraid Sub model on this might flop, especially when people dont need to buy product. So i have proposal: why don't go with same plan than EVE going this month, make players buy (with something like 40-50$) and limit features and with sub they unlock rest of features and after 6 month subscription they can extend their sub state with PLEX like item ?
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Strange, I always preferred subscription models and I never left my real life.
Do not deny your addiction and blame the model for it. In WoW, I knew people who logged during the weekends for raids, and later on, I and my arena team logged in 2 days a week, wednesday and friday noon for arena rating advancement.
If you are getting addicted easily to things, that's a weakness of yours, not the subscription model's.
Haven't played WoW since Burning Crusade release week, haven't played EVE since i got disabled, with current incomes i can afford only save like 8 € in MONTH so i can't play this anyway... So for me it is commit life or leave.
Edit. and i highly doubt this can go Ascent - The Space Game 3 €/month subscription....
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I don't personally like subscription based games anymore because it tells player to commit himself to game = get rid off real life or leave like EVE Online made me leave so i am looking forward to EVEs clone state system. That is reason why i loved old GW2 business model.
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At /r/Games in reddit during E3
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Well, even if you could. Imagine how much thrust would be required to get something the size of a planet even beginning to move. dodge the fact that if it has a proper orbit you would have to enact enough force to get it to eject said orbit, and after that escape the gravity well of the Star/Object it happens to be orbiting. Yikes
Maybe build ship inside planet and use mega like gravity generator make it weight like a feather ? lol
DevBlog: Monetization, player happiness and economic viability
in DevBlog Feedback
Posted
Finally someone who think! We all look so dumb next to you now XD And im not even kidding.