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Morlindar

Alpha Tester
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  1. Like
    Morlindar reacted to eBrain in DevBlog: Element Destruction - DUscussion thread   
    After reading the article...
    I can't stop thinking... Destruction, just for pseudo-market-economy fuel...
    is just Destruction, give us something to hold on as the ORE is just so scarse and there is no other form to fuel the economy
    I mean... Salvaging, eventhough would be a lot lower to get resources in return this would mean you didn't lost just for the sake of DESTRUCTION
  2. Like
    Morlindar reacted to electronbeam in DevBlog: Element Destruction - DUscussion thread   
    I think this is a bad change, unless it's only limited to PVP damage. Sometimes you crash your ship, and more than 50% of the time it's not the fault of the pilot, but the game or network itself.

    Not to mention if ore is finite, why would an engine just vanish into the ether? Matter cannot be created or destroyed, so, at least let us find a way to recycle the damn things.

     
  3. Like
    Morlindar reacted to Zsyura in DevBlog: Element Destruction - DUscussion thread   
    this will be fine IF we can also tear apart the damaged/repaired items and recycle them to create new ones.  obviously only getting back a % of the items used to create it, (and greatly reduced % if its damaged) but recycling needs to be a thing
     
    also, what about trading a tokenized ship with repaired elements? can it be tokenized or will that be disabled?
  4. Like
    Morlindar reacted to Briggenti in DevBlog: Element Destruction - DUscussion thread   
    Are there any future plans to allow recycling of elements to scrap and/or disassembling them (to a reduced return of parts)?
  5. Like
    Morlindar got a reaction from RhajaZola in Introducto   
    Good morrow to all and thanks for the offering of this wonderful new world to build and explore
     
    I am known for persistent noobularity so please feel free to kibitz
     
    Ciao
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