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Morlindar reacted to eBrain in DevBlog: Element Destruction - DUscussion thread
After reading the article...
I can't stop thinking... Destruction, just for pseudo-market-economy fuel...
is just Destruction, give us something to hold on as the ORE is just so scarse and there is no other form to fuel the economy
I mean... Salvaging, eventhough would be a lot lower to get resources in return this would mean you didn't lost just for the sake of DESTRUCTION
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Morlindar reacted to electronbeam in DevBlog: Element Destruction - DUscussion thread
I think this is a bad change, unless it's only limited to PVP damage. Sometimes you crash your ship, and more than 50% of the time it's not the fault of the pilot, but the game or network itself.
Not to mention if ore is finite, why would an engine just vanish into the ether? Matter cannot be created or destroyed, so, at least let us find a way to recycle the damn things.
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Morlindar reacted to Zsyura in DevBlog: Element Destruction - DUscussion thread
this will be fine IF we can also tear apart the damaged/repaired items and recycle them to create new ones. obviously only getting back a % of the items used to create it, (and greatly reduced % if its damaged) but recycling needs to be a thing
also, what about trading a tokenized ship with repaired elements? can it be tokenized or will that be disabled?
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Morlindar reacted to Briggenti in DevBlog: Element Destruction - DUscussion thread
Are there any future plans to allow recycling of elements to scrap and/or disassembling them (to a reduced return of parts)?
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Morlindar got a reaction from RhajaZola in Introducto
Good morrow to all and thanks for the offering of this wonderful new world to build and explore
I am known for persistent noobularity so please feel free to kibitz
Ciao