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DarthShadeofGrey

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  1. I think PvP is the number 1 selling point for games in general and it should be fun, skill-based (this may not matter to most but it does for me personally), and balanced. With that being said, I just wanted to share some of the ideas I had to remake it in a short summarized form: - Introduce a battle sphere (only visible when you press a certain key to toggle the view of the translucent sphere on/off) which is the fight box distance for whatever ship you are currently aiming at which is a few hundred meters around it & will only let you fire once inside of it. This will give way for more of a fun chase - Make ship movement more agile to allow for fun dogfights within the battle sphere - Switch to 3rd person manual aim & click shooting (maybe add tracer rounds so not every round is seen & you must make an adjustment and/or make rounds not fire off in a perfectly straight line/they could travel at a slight arc due to gravity of nearby planets or big ships gravity generators) - Require manual reloading for each few rounds or so of the ammo which is a sort of small puzzle or something that is interactive so that the gunner could mess it up & get it jammed if not done correctly... Maybe the gunner uses some sort of telekinetic tool like the maneuver one to lift the heavy round & move/slide it into position which could be similar to those lock-picking interactives seen in alot of rpgs... - Introduce shield barriers which must be taken out first of course as an extra option for higher level ships and/or players with certain skill levels unlocked - Rebalance all guns & ammo and make greater incentives for people to journey out into the pvp zone for adventure/finding loot without them necessarily wanting to get into an actual pvp encounter even though they of course would run that risk (maybe add NPC space aliens to fight... it's just too empty out there right now) - credit to Zzatar for this idea More ideas coming soon... post under construction all feedback & supplemental ideas welcome of course
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