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OckarfadO

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    OckarfadO reacted to Anaximander in DevBlog - Rights & Duty Management System (RDMS)   
    Yeah, it is a good system that brings the joy of Bureaucracy to the teens of the world
     
    "Oh, so you wnna go through a Stargate little Timmy? Guess, what, you need to fill Form 11-B/513RG. Come back when you find the manager for that form. He logs in every 11 hours for 1 minute." 
     
     
    Standard Bureaucratic hell.
  2. Like
    OckarfadO reacted to CodeGlitch0 in DevBlog - Rights & Duty Management System (RDMS)   
    Let's say I want to operate a spaceship rental business in-game for newer players that can't afford their own ships.  I would want to implement some sort of Rental DPU / construct to assist with automated rentals (so that I don't have to be there in person to babysit the ship rental business).  
     
    You mention in the DevBlog about expiring tags, but will it be possible to get tag expiry events on the Rental DPU?  
     
    For example: Player Joe walks up to SpaceFighter953, which I currently have available for rental.  Joe then deposits XX currency into the Rental DPU and it issues a "SpaceFighter953_rental_token" tag to Joe, which will expire in 24 hours (or however long depending on how much currency deposited via the rental DPU).  Once the tag expires, Joe will be locked out from controlling the ship, unless he deposits more currency into the Rental DPU.  And finally...  15 minutes after the last expiry, have the ship autopilot back to my shipyard to become available to the next renter.
     
    Will it be possible for the Rental DPU to get a notification when the rental tag expires, or would I be required to track the time events in the DPU itself within the Lua code?  If I can process a tag expiry event, then I could issue tags to allies to allow them to use my fleet temporarily and arbitrarily based on the tag itself.
     
     
    PS: Yes, I am currently envisioning those coin operated airplanes/rocket ships for children outside of your corner store pharmacy.
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