Jump to content

BillyAngel

Alpha Tester
  • Posts

    10
  • Joined

  • Last visited

Profile Information

  • backer_title
    Contributor
  • Alpha
    Yes

Recent Profile Visitors

721 profile views

BillyAngel's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. First of all i love the knowledge bomb you just dropped there. second, if im understanding you correctly then my earlier statement about unskilled quantas hoarders vs. in demand skilled players has slight validity. the player who has placed points into his talents is actually building their assets which in-turn yields worthless quantas that is used to acquire additional assets, while the unskilled quantas worshiper uses little to no skills to painstakingly scrape up and hoard crumbs of quantas. I'm starting to think that maybe what i said about a "wealth talent" may not have been a silly idea after all lol
  2. well the discussion actually started on another ideas and suggestions topic tittled "currency" when a guy had this to say. (("My apologies if this is already a thing, but I would like to propose there being a finite limit to the amount of currency in circulation and not an unlimited amount that can be created from player sold items/vehicles/etc. The reason: what breaks most mmo economies is the ability for players to amass wealth without limit, which ultimately causes the currency to be essentially worthless. You can look on the market of nearly any current mmo and see items priced in the millions+ because the majority of players have more currency than they could ever possibly spend. Most mmo's have attempted to compensate for this inevitability by having 'money sinks' or regularly introducing new currencies to keep the market from flooding and prices skyrocketing to absurd levels. However, money sinks and new currencies always fail since they underestimate the speed at which players can amass currency (especially when working together in large numbers). I would like to see a mmo do the right thing and learn from the mistakes of the thousands of mmo's that have failed at this in the past, and the solution is simple: cap the currency.")) Alot of people tossed around crazy theories, solutions and assumptions and i just thought why not this crazy idea lol
  3. But if your useless and neglect other talents how can you make any real money. your going to get left behind scrapping up peanuts while the real talented players are in demand their high level skills.
  4. BillyAngel

    currency

    here's a totally stupid and completely insane idea that most if not all may laugh at. why not use a finite/infinite/faucet&sink system :)... Why not create something like a "wealth" talent. if we can place points into different talents why not create a talent with its various levels dealing with the amount of wealth we can hoard. you may think well what happens if i max out the amount i can hoard and i want to sell something, well this will encourage you to either place points into your "wealth" talent or go out and buy and spend the currency contributing to other player controlled industries. yeah people may pour points into this talent but in doing so ignore other important talents. this way a finite/infinite amount of currency can be implemented while at the same time using a faucet and sink system depending on the amount of players in the universe. yeah i know stupid.
  5. Here's a totally stupid and completely insane idea that most if not all may laugh at. why not use a finite/infinite/faucet&sink system :)... Why not create something like a "wealth" talent. if we can place points into different talents why not create a talent with its various levels dealing with the amount of wealth we can hoard. you may think well what happens if i max out the amount i can hoard and i want to sell something, well this will encourage you to either place points into your "wealth" talent or go out and buy and spend the currency, contributing to other player controlled industries. yeah people may pour points into this talent but in doing so ignore other important talents. this way a finite/infinite amount of currency can be implemented while at the same time using a faucet and sink system depending on the amount of players in the universe. yeah i know stupid.
×
×
  • Create New...