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BillyAngel

Alpha Tester
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About BillyAngel

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  1. First of all i love the knowledge bomb you just dropped there. second, if im understanding you correctly then my earlier statement about unskilled quantas hoarders vs. in demand skilled players has slight validity. the player who has placed points into his talents is actually building their assets which in-turn yields worthless quantas that is used to acquire additional assets, while the unskilled quantas worshiper uses little to no skills to painstakingly scrape up and hoard crumbs of quantas. I'm starting to think that maybe what i said about a "wealth talent" may not have been a
  2. well the discussion actually started on another ideas and suggestions topic tittled "currency" when a guy had this to say. (("My apologies if this is already a thing, but I would like to propose there being a finite limit to the amount of currency in circulation and not an unlimited amount that can be created from player sold items/vehicles/etc. The reason: what breaks most mmo economies is the ability for players to amass wealth without limit, which ultimately causes the currency to be essentially worthless. You can look on the market of nearly any current mmo and see items p
  3. But if your useless and neglect other talents how can you make any real money. your going to get left behind scrapping up peanuts while the real talented players are in demand their high level skills.
  4. BillyAngel

    currency

    here's a totally stupid and completely insane idea that most if not all may laugh at. why not use a finite/infinite/faucet&sink system :)... Why not create something like a "wealth" talent. if we can place points into different talents why not create a talent with its various levels dealing with the amount of wealth we can hoard. you may think well what happens if i max out the amount i can hoard and i want to sell something, well this will encourage you to either place points into your "wealth" talent or go out and buy and spend the currency contributing to other player controlled industr
  5. Here's a totally stupid and completely insane idea that most if not all may laugh at. why not use a finite/infinite/faucet&sink system :)... Why not create something like a "wealth" talent. if we can place points into different talents why not create a talent with its various levels dealing with the amount of wealth we can hoard. you may think well what happens if i max out the amount i can hoard and i want to sell something, well this will encourage you to either place points into your "wealth" talent or go out and buy and spend the currency, contributing to other player controlled indust
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