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spaceforger

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Posts posted by spaceforger

  1. Well, when developers over years implement more and more tools and shortcuts for player convenience (teleports,  auto raid parties, all or most things can be done alone etc.) thus removing adventure feeling and need for cooperation and interaction with others to extent when players do not even need to communicate between each other at all to be effective, then it is no wonder that so many players choose to play alone.

  2. 56 minutes ago, GiffyLube said:

    Like dinkle, sorry if I missed it.... but is there any idea when we will be receiving the extra content (like t-shirt, digital art, and soundtrack)?

    most likely not in alpha and not in beta :) That stuff normally is sent when the game is released.

  3. 7 minutes ago, gorkounov said:

    Those are my ideas. For all we know there's a chance that a person's inventory can't possibly hold much value (unlike games like Rust and Ark where an avatar can hold a fortune) so maybe having the avatar fade away won't be that game changing, but IMO physical ships need to stay.

    constructs won't disappear and will always stay in-game, only character avatar will vanish when players logoff.

  4. 6 hours ago, Wilks Checkov said:

    If we could find some people willing to help out on creating a monthly update, I would be happy to fund the effort. I would love to have a unbiased news cast focused purely on DU updates. 

    I plan on doing that if I get help and support from community, the only problem is NDA as my idea is to make a monthly (at first) magazine filled with player stories which is essentially DU lore, and that will act like a time capsule capturing our history in DU. And we always can open older issues and see what was going on back then, conflicts, constructs, meta, whatever players are willing to share.

  5. I would wait for alpha 3 to see how exactly combat will be implemented but am pretty sure it will be tab-taget (lock and fire) based, so any elements and mods our weapons could have will only change some stat numbers and nothing more. Unless NQ suddenly decides to instance first person fights and limit those to 60 or so players per instance there will be no action physics based combat, no throwing actual frag mines and watching them bounce etc. - lock and fire is what we should all prepare to.

  6. this is single shard universe where players are supposed to do all, not a single player hire npc/drones and let them do all your things.

    -you can code drones(constructs) with lua now for basic stuff

    -no mining automation is planned

    -devs still not sure if automated turrets will be possible for defense, they do not want that so big ships would require actual players to man turrets, but this will be in alpha3.

  7. 1 hour ago, Oblivionburn said:

    Does it? They've talked about industry machines using Lua that continue to run even when you're not logged in and nobody's around, which makes me think it's being handled server-side. It would make sense for it to be a client-side thing, but for stuff to continue to happen in the world for objects that are utilizing Lua scripts... I dunno, man. It's all very interesting to me.

    machines run if you are offline but there are enough resources, not LUA scripts run while you are offline and yes, i am 100% sure because devs said that running millions of scripts server side is too costly ;) that's why LUA script is only applied when client is online AND in close proximity to control element

  8. 8 hours ago, Oblivionburn said:

    Is there a lifespan to how long a variable in Lua will retain its value in memory, or with this being a 'persistent universe' do variables never lose their value once assigned?

    LUA scripts run client side, so my guess is that variable lifespan is as long as client running script is connected to the game and in close proximity to control element.

  9. Just now, MilanF666 said:

    No, it's exactly the opposite case, I want to create a ship like they are now, but to be able add some functional objects. Not only premade components from NQ, but my own.

    Then it is bad as it will require to code in LUA in order to get maximum out of your constructs. Devs said that they don't want to force players to code and everything should be available to everyone, so unless they implement some outside LUA way to create player made functional objects then I do not see that happening.

  10. There must be some kind of upkeep or last logged on timer otherwise we will have tens of thousands claimed tiles by players who last logged into the game 6 or more months ago, and after 4-5 years many players will be living surrounded by ghosts and only way for them to play with friends will be to relocate. Usually MMO games have some kind of system to prevent players that quit to have assets in-game but nothing is known from Novaquark about what will be implemented in DU.

  11. If I understand you correctly then you want to program ships to be built thus removing the need to actually place all voxels? Isn't that what industry is for - load a blueprint and it will be done without need to code anything. Or you want to be able to use LUA to do stuff that other player without coding cannot do? Building constructs should be creative process, not coded process imo.

     

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