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MXAlex

Alpha Tester
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Posts posted by MXAlex

  1. On 12/23/2018 at 4:10 AM, Lethys said:

    At first it's just in the skybox, later they want to have a real Star in the middle to fly to and past 

     

    No orbiting planets (lot of calculations when space stations are in orbit of That Planet, constanlty check if the planet moves through a player construct). But planets  DO rotate 

     

    In the ingame ama jc said that electricity and Solar Panels will play a role

    https://www.dualthegame.com/en/news/2018/02/08/in-game-ama-feb-3rd-2018-transcription/

     

    Unknown yet, most definitely not at realeas, but likely later imho 

    This is quite a bit of a necro, but-

    I don't think orbiting structures would require enough calculation to consume processing power. I'm new to DU so haven't gotten a chance to experience orbiting but if the structure is already locked to orbit around a body then all you would really need is to add the bodies transition vector to the structures vector. I feel like it would be very simple to apply if the bodies are on "rails" like in KSP.

  2. On 5/21/2019 at 3:52 AM, Aaron Cain said:

    Bacon!!!!!

     

    Sorry after that i lost the rest of your message

     

    Bacon!!!!!!!

    Welcome, add more Bacon!!

    What's the point? It wont be enough anyway.

    Can never have enough bacon in one go, safe thing is to spread it out.

    On 5/22/2019 at 12:13 AM, PiNkPoRsChE said:

    .....Bacon?

     

    Can I have some......

     

    Welcome I hope you Fly Safe on your strip of BACON!

    One does not need safety when on bacon, problems will go around you so as to not get hurt themselves.

     

     

    tumblr_nx04ydQkqY1udh5n8o1_500.gif

  3. 7 hours ago, QuantumKitty said:

    Okay so I'm a Software developer for UK Land Registry. Born Aug 6th 1970. I  won a prize for my degree project see http://prize.rrs.co.uk/recipients/roy-tucker.aspx hopefully the bot couldn't do that.

    Hmmm...  I'm not entirely convinced... I'm feeling a "sexy singles in your area" or "you're the 1 millionth visitor" ad brewing here.

    But all manners of intelligent life are welcome here.

  4. 1 hour ago, nmare418 said:

    Hi there from Québec city!

    Hello hello!

    9 hours ago, rothbardian said:

    They were just games, they never thought to design a metaverse. They promise to make a great MMO and then suddenly switch into singleplayer for the sake of more money. Dual Universe is really different. The success of this metaverse very deeply depended on our creations and how we make to interact with another human being in the metaverse. Yeah EVE also tried that before, and the community of the EVE were very well motivated, but it required more than that. I think Dual Universe will become the next big thing for the coming decade if community responds well. I think it will.

    Valid point, a lot of these games I'm thinking of had pretty shallow dreams, they wanted to jam pack features but with no real good way of interconnecting them to create a fun and/or interesting environment, just more of proofs of concept and collections of prototypes. EVE was great while I played it, though not for too long, but it left me wanting so much more. DU seems to cater to many different play styles and depths of control over the world.

    9 hours ago, Eternal said:

    No way! I'm from Toronto as well! 

    Where in Toronto? I'm from Scarborough (in Guildwood). 

    Right on! I'm from Concord (Vaughan). It's virtually "walking distance" ?

  5. Hello everyone!

    Alex here hailing from Toronto, Ontario. I am very much impressed with this ambitious project and surprised that

    it is still around after all this time, seeing how many ambitious game ideas have fallen through after receiving support

    from the public.

     

    I hope to enjoy and contribute to this community for the next long while and can't wait what the future brings!

     

    Great job so far Novaquark, I truly wish you success!

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