(Posted Friday 29th of April 2016 on the DevBlog)      Many of you have been waiting for quite some time to see the first in-game screenshots of Dual Universe! It?s coming soon, but one of the main reasons why we haven't shown anything sooner is that we were working on a very big move: we have switched our underlying game engine from Unreal Engine 4 to Unigine 2. Let me say a few words about this decisive evolution.   Unigine is a rendering engine that was well known for GPU benchmarks sho